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A Legend's Journey

The game concepts

What is it?

You begin as a "insignificant being" and must slowly build your prestige by killing mobs and eventually reach the legendary status

Points gained from killing monsters, completeting quests and other various things give your character points known as "fame", and thus the higher your fame the higher your ranking becomes.

The game aims to take on as a dungeon crawler rpg style game, largely influenced by the Diablo series

Designed to become online multiplayer

Map design covers broad ranges of different terrains typically found in rpg games

It will feature multiple classes each with its own skill set as well as item loadouts

Main npc's include blacksmith (upgrading/repairing), merchant (normal items such as food) and fame exchanger (special items)

Loot system consisting of tiers ranging from 0 (lowest) to 15 (highest) as well as rare untiered items (UT)

Death penalty, players that die will be able to respawn and not lose their character however they will lose several things including gold loss, chance of item breakage, loss of all fame.

Leaderboards will frequently update, showing the top 20 fame players

More to add in future
#rpg



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