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I've been making this game for awhile time on my own, and I really wanted to get some outside feedback on it. The game is turn based like a roguelike and it has the micro mechanics of a sokoban block sliding puzzle. However when you are sliding the blocks your end goal is to combine them into something that will help you progress through the dungeon. Each floor has a mini boss that holds the key to the next floor.

Please let me know any bugs, ideas, glitches, problems, criticism, or feedback that you may have. I really want to develop this game, but feel like I need some more feedback on the fun-ness.

Alchemy. Sokoban. Roguelike.

#roguelike #adventure



all-ages

I'm still here! GUI and Progression update coming soon!

V0.1.1 The changes in the new version are listed below, I focused a lot on laying a solid groundwork to keep working on the game's progression systems. Your minions now have levels and then can level up and become more powerful as time goes on.

I ADDED A HTML5 BUILD

I made a small update with a new idea I've been kicking around to solve the problem of progression.