Game
[FIGHT]
4 years ago

V0.1.1 The changes in the new version are listed below, I focused a lot on laying a solid groundwork to keep working on the game's progression systems. Your minions now have levels and then can level up and become more powerful as time goes on.


Whew, I actually need to organize this this time. The changes in the new version are listed below, I focused a lot on laying a solid groundwork to keep working on the game's progression systems. Your minions now have levels and then can level up and become more powerful as time goes on.

V0.1.1 Changes

  • Changed the game's name to "[FIGHT]"

  • Addition of difficulty scaling based on how many turns you have played

  • Changed the art style to pixel art

  • Added a results screen at the end of each level to show your progression

  • Made the exit door open when a key touches it, but you dont have to leave until you interact with it (this is to stop you from being forced to leave the level)

  • Sheep have been replaced by pigs

  • Reworked UI

  • Added a new recipe for commands

  • Added multiple new recipes for banners

  • Removed bonus action reward when combining elements, each turn is now always a flat 10 actions

Balance

  • The backpacker idle range has been reduced from 8 to 5

  • Reduced friend power from 100 to 50

  • Backpacker can no longer be targetted

Glitches

  • Fixed several crashes

  • Reduced the number of cases where items can overlap

  • Reduced spawner activation distance from 25 squares to 22

Minions

  • Added minion levels, each minion gains exp when they kill a monster and can level up between floors, making them stronger on the next floor

  • Added minions elemental types. Each element is strong to another element and weak to others. This has no benefit on game play yet since the bad guys have no elements.

    • Water Pixie - Water

    • Mermaid - Water

    • Robot - Earth

    • Golem - Earth

    • Fire Pixie - Fire

    • Unicorn - Air

    • Others - None

  • Changed minion AI to prioritize following banner commands

  • Reduced minion idle radius from 6 grid squares to 5

  • Your minions now gain experience based on the level of the dungeon you are on



0 comments

Loading...

Next up

I'm still here! GUI and Progression update coming soon!

Main menu for Fruit Factory! IT HAS FRUIT, AND A FACTORY

Part of the level select...

I worked on GUI all day yesterday. Update coming today!

I made a small update with a new idea I've been kicking around to solve the problem of progression.

Is this too crowded?

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโ€™s a guy playing the sax for some reason.

#screenshotsaturday

Chiaki Nanami!

๐Ÿ’Did you like the game? A demo is available for free on Steam.

โœŒ๏ธ Thanks for playing IndieGameiacs!

โš™๏ธ Free Demo: http://bit.ly/UniDuni

๐Ÿ“บ Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday