Whew, I actually need to organize this this time. The changes in the new version are listed below, I focused a lot on laying a solid groundwork to keep working on the game's progression systems. Your minions now have levels and then can level up and become more powerful as time goes on.
V0.1.1 Changes
Changed the game's name to "[FIGHT]"
Addition of difficulty scaling based on how many turns you have played
Changed the art style to pixel art
Added a results screen at the end of each level to show your progression
Made the exit door open when a key touches it, but you dont have to leave until you interact with it (this is to stop you from being forced to leave the level)
Sheep have been replaced by pigs
Reworked UI
Added a new recipe for commands
Added multiple new recipes for banners
Removed bonus action reward when combining elements, each turn is now always a flat 10 actions
Balance
The backpacker idle range has been reduced from 8 to 5
Reduced friend power from 100 to 50
Backpacker can no longer be targetted
Glitches
Fixed several crashes
Reduced the number of cases where items can overlap
Reduced spawner activation distance from 25 squares to 22
Minions
Added minion levels, each minion gains exp when they kill a monster and can level up between floors, making them stronger on the next floor
Added minions elemental types. Each element is strong to another element and weak to others. This has no benefit on game play yet since the bad guys have no elements.
Water Pixie - Water
Mermaid - Water
Robot - Earth
Golem - Earth
Fire Pixie - Fire
Unicorn - Air
Others - None
Changed minion AI to prioritize following banner commands
Reduced minion idle radius from 6 grid squares to 5
Your minions now gain experience based on the level of the dungeon you are on
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