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Comments (12)

What do you think?

Fullscreen? :(

Reviewed your game on my blog:
http://theaustriandragon.blogspot.com/2013/03/free-gaming-fun-cobas-dream-review.html
Overall, a lot of potential, but needs improvement.

On what engine this game was made?
And have you planned a bigger plot than the one picture in the end of the game?

Hey. I have played your game and it's awesome. Nice graphic. It would be better if you make this game longer than this. Also I've made a video of this game. Hope you enjoy it ;)

https://www.youtube.com/watch?v=3uVDiEeksPI

I don't see some Minecraft remake, nor do I see some shitty take on Slender- I see potential... well, in the sense that you guys are creative. See, there are some painful little tidbits I've had playing this. I don't feel immersed in the game.
The gravity feels very unnatural when falling down as the jumping momentum is too slow and probably too high a jump. For such a platformer there should be dynamic jumping, wherein the longer the player holds the jumping button, the higher the character goes (until a limit, of course).
The art work would look very pretty if there was some much need anti-aliasing done around the borders of the sprites. This doesn't seem to be an attempt for a retro-esque experience, nor should it be with the quality of art produced.
The scale of everything is wrong too. Our little hero slaying grand beasts, if only in a dream, would simply look cooler if we were zoomed into the level something like double times more. I mean, I love that crazy variation of enemies, but it feels too plastic. Oh yeah, some more interesting AI would be nice. I dunno, those horse-headed whatevers could hold claymores and jump about trying to slash and stab at you? Just walking into you is a bit boring. I mean, there isn't any spriting for pain either. Heck, a bright flash of red over sprites when they're hit would be better then nothing.
Which reminds, the combat is very... simple. Or at least theres no perception of anything fancy going on. The combos are good to be there, but if there was just more body movement, more fluidity in animation, it'd be perfect.
Most importantly, the camera. It should of had the character in the middle at all times except near edges of the room.
Just a little rant. The game for me was tedious and just painfully hard, and dying all the time was a pain in the ass. Honestly, I haven't finished this game. I got bored quickly, heh. I wouldn't ask you to actually change this game anymore (except support for fullscreen would be nice) as there's so much to overhaul to get Coba's little adventure something worthy of awesomeness (cause in the end, that's what we all strive for), but for the future projects you do guys, please keep what I've said in mind at heart. Best of luck in the future ^.^

This game is a very short platformer game about a twisted and sick vision of our reality, the hero must face monsters created from his own troubles and fears.
#platformer



teen
Cartoon Violence
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