views
2.1k
likes
8

Comments (10)

What do you think?

Hey, man. Love your demo. Tried it, it's fantastic. Plus I saw some cool YouTubers who did gameplay videos on it like Arron Cooper and Twinsanity's Channel.

https://youtu.be/ohUNtnOeyqs?si=w-PlfX_K9EGZLc9K

https://youtu.be/H11ELy-PLYs?si=7_KefMa8GgQorNvm

it lags a lot

CASH BANOOCA LIMPING

Just tried it and had fun! I loved Crash Landed's concept so it's very cool to see a game bring it back especially with Crash's design that is almost 1:1, I love the artstyle here and it was fun to explore, my only grip is with the camera, tried messing around with the settings but I could never get my desired result, I would want it so I don't have to wait for the camera to stop moving for me to move, it can kinda get dizzy, my blueprint for that would be Twinsanity's camera, so hopefully we can invert its controls, other than that I had lots of fun and I hope to see it advance in the future!

I have had a play. first things first. very good detail and gameplay is smooth. for an early demo i must admit this is impressive. you are one developer so you should be proud. welldone from keon

Free

Crash Landed: Sandbox #01

Version: 0.1.2over 1 year ago
The fist sandbox "demo" of Crash Landed!
Free

Crash Bandicoot: Landed - Christmas Sandbox

Version: 0.2.09 months ago

Game Soundtrack

2 songs

Our take on the cancelled Crash Landed/I am Crash Bandicoot game from 2010! A semi-open world adventure with Crash Bandicoot, explore the islands seen throughout the series, uncover some secrets of Crash's past in this retelling of Crash's origin

#CrashBandicoot
#fangame #platformer #lowpoly



all-ages
Mild Cartoon Violence
Alcohol Reference
Tobacco Reference
Comical Shenanigans

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

Did some work on a new area, nothing here *yet*

Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it

Might as well take some time to talk about how the game works in an article.

Might drop a little "demo" just cuz, nothing fancy. Just an environment to run around in with random stuff to collect

I am sorry for taking such long hiatuses, I am still working on the game so don't worry that it's been cancelled! If it was cancelled I would make a post. I've been a little bit on and off with developing the game, but I am infact working on it.

1

Quick little update, recently some stuff happened that impedes my Music Designer from making music. I won't delve into it, but from now and till the foreseeable future I'll just be using Crash Twinsanity/Other music for placeholders.

We're back! Here's some updates in the article down below.

Plus some showcases of character models I have yet to show off!

And here's the "Nite Bat" in-game (as a static, non-animated mesh) beside Crash