Game
Crash Bandicoot: Landed
9 months ago

Might as well take some time to talk about how the game works in an article.


Each island in game (either there will be 3 or 4, probably 3 though) will be a hub world that leads to different levels. Each island will have various things you can do on it, fight mini-bosses, collect mojo, and find secrets. The first island will be the one I've been showcasing recently, the demo island that exists will probably be in-game but not as a main island more like a mini-game sort of area. As for main game-play, this is meant to be like the cancelled landed so this is a re-telling of Crash 1, so Crash will start with no power-ups gaining them by the end of the game (these will be considered abilities in-game. And they'll be his move-set he gains from 3). I'll also have some temporary power-ups that I'll be showcasing much later when I've actually designed them. That's about it for this post, as any other game-play related things are secret-ish for the time being



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Christmas update is actually close to done, I'm deciding to just drop it when I feel its fine. Remember it is extremely WIP still, and this is the last sandbox release I do till a proper future demo. This is not going to have a lot to it

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

May as well drop another preview

Thought it'd be cool to show off what the first island looks like so far, so here's a few screenshots.

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

WIP: New Sky Based on the original screenshots/concept art. I'll touch it up later, but here's a preview

Did some work on a new area, nothing here *yet*

Final preview before I start implementing gameplay (taking most of the code from the original version). I plan to fully expand into being as identical to the original as I can be. (More info in article)

Would you guys be fine with another sandbox demo where you just explore around and there's no end goal or anything? Just the ability to get a feel for the game, as I want to release a playable demo, but I don't want to reveal anything story-wise yet

Not Dead Yet!