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What do you think?

Maybe I need to play further, but a few things after starting... I absolutely cannot stand the controls. Moving around is clunky and you don't explain which keys do what. I had to, literally, hit every button on my keyboard to figure out what attacked, and why do you jump so high? The mapping LOOKS amazing, but the constant fear of falling off the edge into the dark abyss... that got a bit frustrating, especially when trying to jump across with the, already, clunky controls. I love the art style, and the way he moves and attacks looks really good and fluid. I think this game has a LOT of potential... but you just get thrown into the Dark Forest... surrounded by bandits right away. They immediately attacked me, and I was like... "How do I attack? How do I move? Can I defend?" I died and when I tried again... I started in a completely different spot with no bandits... so that gave me the opportunity to figure out the controls. Have you considered a tutorial at the beginning? Opening story was well written and narrated :-) Again... I think the game has potential... but you really need to put some much needed attention on the controls. And maybe throw in some story as you're walking around... some items and loot. It got a bit boring with the constant fighting right from the start. Nothing really caught my attention or drew me in.

What is the controls? the only thing i could was jump, and really high too, but it dident help me much, How do you attack? :D nothing worked except moving around and jumping.

Serious feedback from a liberal arts major.

The positives:
Your art and animation are top notch. This is pro level work that should make this game a success.

The most useful criticism I can give on first glance:
Your prologue is too long. Most people will skip it or just let it float on by and enjoy the art. To engage players with the story you need to integrate it into the game play like Diablo does. You need to cut the prologue to the most minimal information players need to operate in your setting at the start. As players explore the world you can start filling out the lore maybe with NPC interactions. Make the narrative a part of the interactive experience. As we say in writing, "show more than you tell."

J- Hello Danimarti we played your game and we genuinely loved the art and 3D models. However there were several things about your presentation and mechanics that we had a problem with. We truly believe this can be a project worth continuing. Keep up the great work.

we have made a video reviewing the game for your viewing pleasure. https://youtu.be/iyS37FKZdp8

Love this graphic style! Maybe the fire effects could be improved (I didn't play, just from the screenshots)

An Unforgettable, Apocalyptic Gaming Experience!

crumbling-wolrd_cover.jpg

Crumbling World is a dark fantasy action-RPG set in a sinister, slowly decomposing land. Across five unique regions, make haste through 25 seamless diorama-like levels as the world rapidly falls away beneath your feet.
#rpg #adventure #roguelike #arcade #retro #actionrpg #atmospheric #proceduralworld #procedural #hackandslash #darkfantasy



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence
Animated Bloodshed

Hi everyone! Tomorrow I will be releasing the Beta Demo for #CrumblingWorld, sign up in http://crumblingworld.com if you want to play it !

https://www.youtube.com/watch?v=NcO2w_bYscs

Hi everyone! I may have some bugs with my object and enemies spawners... bug or feature?

YouTube
https://www.youtube.com/watch?v=NcO2w_bYscs
youtube.com

https://www.youtube.com/watch?v=OyEH-I_WORQ

Always fun to enter in new levels with new enemies in #CrumblingWorld ⚔️☠️

YouTube
https://www.youtube.com/watch?v=OyEH-I_WORQ
youtube.com

https://www.youtube.com/watch?v=UYRyCZdf2S4

I designed a short tutorial for #CrumblingWorld that changes the controller icons in the messages depending on the current controller. Sometimes the simplest thing gives the biggest headache. I used Rewired solution to support controllers.

YouTube
https://www.youtube.com/watch?v=UYRyCZdf2S4
youtube.com

https://www.youtube.com/watch?v=56mjoIGIxZc

Playing with #cinemachine cameras allows for more hidden content in the same "physical" space 🤓 in #CrumblingWorld

YouTube
https://www.youtube.com/watch?v=56mjoIGIxZc
youtube.com

https://www.youtube.com/watch?v=0saE2qtx4pQ

I got some very good ideas from yesterday's feedback... Here is a small update showcasing how the Dragon can set fire on the ground...

YouTube
https://www.youtube.com/watch?v=0saE2qtx4pQ
youtube.com

https://www.youtube.com/watch?v=k5l_Jml4CkQ

Hi everyone! I spent a week just working on this combat ... still some polishing to do but getting there... what do you guys think?

YouTube
https://www.youtube.com/watch?v=k5l_Jml4CkQ
youtube.com

https://www.youtube.com/watch?v=relRxd2_C6o

I accidentally added a new camera and I realized I could used that accident as short intro when you enter a new level. It's just a subtile zoom in but adds a nice cinematic effect.

YouTube
https://www.youtube.com/watch?v=relRxd2_C6o
youtube.com

https://www.youtube.com/watch?v=Ygb7HZ39yLs

In #CrumbligWorld trust nobody ... as their souls were devoured long ago, with evil seeping in to take their places ...

YouTube
https://www.youtube.com/watch?v=Ygb7HZ39yLs
youtube.com

https://www.youtube.com/watch?v=1T24l5QEvWQ

Hi everyone! The progress last days has been very slow, but here is some footage showcasing the combat with the dragon, it's still work in progress...

YouTube
https://www.youtube.com/watch?v=1T24l5QEvWQ
youtube.com
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