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What do you think?

I was extremely confused. Some of the things that happened didn't make sense, so I don't know how I would have been expected to figure it out. Then there's the boot thing. There was no tutorial on that, so I didn't know about it until the end of the video.

https://www.youtube.com/watch?v=EL4fA7gn-zk

Had a lot of fun playing around in this, it's incredibly faithful to the film. I can't wait to see how this develops, really looking forward to the addition of multiplayer so I can use my friends as guinea pigs to escape alive haha.

One thing I'd suggest is having the controls laid out in the options, the tutorial is fine, if a little hard to grasp, especially climbing ladders and clicking to traverse the rooms, that took me a little while to get a grip on. Having the controls laid out in the menu, with perhaps the tips listed there also I think would help.

https://www.youtube.com/watch?v=zt-QQKE5uDY&feature=youtu.be

Very cool game! Although, there are still some things to improve. Controls have to be found out. I had to spend an hour to figure out how to climb the ladders. (Also they glitch sometimes! You can't climb and have to die!) There should be a tutorial or a guide. Traps should be detectable from vision, not only from the numbers. It isn't fun to die all the time. It would be cool if there were some small details that identify e.g. electric floor. Also there should be more use to the inventory, maybe collectibles! I also can't pick up shoes after i dropped them. An exit would be great, too! Maybe more room themes, like in the movie, and of course more traps! ;)

If somebody is wondering, what the numbers tell about the room: If one of the numbers is a prime number, it's a trap! You can use the console to check it quickly. (F1) Command: "IsNumberPrime XXX".

8/10 Game!

hi! i really liked ur game! can you tell me, how to zoom at numbers? i cant see them

Oh I have a question: will you add future versions of the cube? Like the style from Hypercube or the one from Cube Zero? I mean, I hate Hypercube, it's still a bad sequel lol, but I still think it would be interesting, maybe hard because of the gravity stuff (the time thing of course it's avoidable lol), if you don't want to make this cube it's fine, but the one fro mCube Zero I'd really like to see since I really enjoyed that movies, I love this kind of worldbuilding lol

An interactive tribute to the 1997 sci-fi horror film by Vincenzo Natali.

You play as a random stranger who wakes up in an alien-looking, symmetrical cube-shaped room with a hatch and ladders on each side of the room leading to other cube-shaped rooms. Your goal is to make your way through the maze of cubes, but there's a catch: some rooms are rigged with deadly traps. While trying to find the exit, you have to also find a way to tell the trapped rooms apart from the safe ones.


Currently this version is for exploring and testing the environment, as well as for users to share feedback and report bugs. The future versions are expected to have:

  • Multiplayer

  • A LOT more traps

  • Way out

  • VR compatibility

  • More item uses

  • Story, hidden details (messages you can find in the cube)

  • Extras

The cube is randomized completely, which is why the current version doesn't have an exit (I'm currently trying to figure out a logical way to implement it, because the movie had a hard-coded logic to it while this one is randomized, so I can't apply movie logic)

BTW: This game was made with HDRP, so ancient/weaker devices may not be able to run this at 60FPS because HDRP focuses on better visual quality. The game has been optimized as much as possible, but in case the game runs slower, that's why (there is still room for improvement though). You do have the option to disable effects in case it helps.

#adventure #platformer #puzzle #horror



teen
Mild Realistic Violence
Realistic Bloodshed

A little update (on how the project is doing) + video

New project/demo release!

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