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Physics-based #puzzle game. You traveling in a deadly desert and trying to cover it with grass. To achieve your goal you must connect all oasis monuments with energy wires.
Simple to understand but hard to master game mechanics of rope and its interaction with the world.
The main message of history (narrative) - don't be afraid to make the first step of a big journey. And don't be afraid to look how far you need to go or how much you still need to do, every big deal is dealt step-by-step. So the player should progress in-game by making simple steps, and when the clew of wires will grow player should focus on his current task. This feeling of clew unwinding is the game unique part as a game mechanic.
Here is a tutorial about screen mask material, which I'm using to create this oasis effect -https://www.patreon.com/posts/ue4-screen-mask-41187953
If you dont know how to create stylized grass from scratch, here is my tutorial series about it on Patreon with all sources and example project for free - https://www.patreon.com/posts/ue4-grass-39796759
https://www.youtube.com/watch?v=ga4v_Dbtedc
All game events will take place in the desert so I spent a week creating nice dunes material.
https://www.youtube.com/watch?v=-R7dLqSm-jE
Demonstration of game main mechanic. In game every wire terminal has it's own length, and you need to find shortest way to connect one terminal with another.
https://www.youtube.com/watch?v=2bF7sCEiut0
Finally, I prepared a little tutorial series about my ground fault - https://www.patreon.com/posts/ue4-parallax-41701720