views
5.5k
likes
10

Comments (10)

What do you think?

I see grammatical and spelling errors. Also, when the tips appear, I can't get rid of them even after reading all of them. Either it's a bug or the screen is too high for me to reach the top of the screen for any options/buttons that might be there. There should be a setting to change the screen size.

1.0.12 available! You can download it in AppStore or GooglePlay (free and paid versions)
-NEW Hero: Cobain Ragethrottle, engineer;
-Indian Jack Kintpuash added on globalmap;
-Leprechaun's jar added on globalmap;
-Mines added on globalmap;
-Current hero flashes better;
-New visual effect on hit;
-More monsters in battle;
-Elite monsters improved;
-Stage 24 fixed;

OMFG BEST RPG GAME EVAAAAAAAAAA

v.1.0.3 available!
1) Experience in character selection screen now shown like current exp/total exp;
2) Energy amount in battle now have not only energy bar, but also a number;
3) Base damage of abilities and their energy cost now displayed near the ability button in battle;
4) Each fight cell increases escape chance by 5% until chance is triggered;
5) You can always see map borders now;
6) Many menus can be closed with the same button that you use to open them;
7) Location of some buttons changed, some of them now have a different form;
8) Battle speed increased twice (testing!);
9) Different kind of open-cell on the map;

I signed up just so I could give a comment, since no one has yet, and it's obvious a lot of effort has gone into this game! I tend to be very critical! I hope this doesn't discourage you, because I could see this game being something I really love!

I played the first two stages and half of the third stage. The game seems to have a lot of potential. I really love the artwork, and the in depth character systems. It's a beautiful game, and it stands above many other games on this site in terms of quality and its own style. I could easily see this being a commercial indie game sold on steam.

The mains issues I had while playing the game were that it was too easy, uninteresting choices, grammatical/spelling errors, and the lack of any sound.

The main reason I feel like it wasn't enjoyable was balance.because it was too easy. It was so easy, I was bored, it just felt I was just clicking things and killing them and coming no where near losing. I didn't feel a need to explore the other abilities or characters, since it was so easy.

By uninteresting choices, I mean that I was prompted with choices through out the couple of levels I played that did not seem to matter and were therefore uninteresting. For example, since it was so easy, it didn't seem to matter which attack I used for each character, or which enemy I targeted, since I would win anyway. Another example is the blacksmiths, I had way more than enough gold to do every upgrade every time I found a blacksmith. The last example, was the exploration technique on each stage. I couldn't tell what was under each tile, so why does it matter which one I choose? It's random anyway. For further reading checkout part 4 of this game design article on Lost Garden called "Evolutionary Game Design," jump down to the section "Are interesting decisions being made?"

Lastly I couldn't hear any sound or music! I think it would really improve the polish and experience if it were to include these two factors.

Sorry if I was too harsh! I'm really excited to see the development of this game!

Game Soundtrack

3 songs

Hello! It is a DEFENDERIA: Curse of the Tinker King! Arrrgh, i am not a pirate, but Eidos Starkshield (playable hero) said that. You must choose your heroes, and go to adventure! Open cells, find treasures, monsters, fight against them! And, yes, all action not in a dungeons, dark and slimy, but on open air! Upgrade artefacts, improve heroes, buy consumables (kittens included!) and fight against hordes of monsters, defeat unique bosses, meet the famous persons (monsters) in DEFENDERIA! Enjoy!
#rpg



all-ages

DEFENDERIA: MAKING WIDER!

DEFENDERIA v1.0.1 ALPHA