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Game Soundtrack
"Librum Dei" (Title Theme)
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DEUS101 is a classic RPG.
THE GAME IS BEING DEVELOPED IN RPG MAKER VX ACE,
NOT RPG MAKER VX.
The story is set in the Land of Sacrum at war.
What will be the outcome?
GAMEPLAY: EXPLORATION
The Player uses a boy named Niel, son of the 15th Commander in the Divinus Academy. The Game features an overworld exploration, but some parts of the story are linear, some events will vary depending on the player's choice.
GAMEPLAY: COMBAT
The Battle System Features ATB, introduced by Square Enix in the 4th Game in the Series of Final Fantasy, namely; Final Fantasy IV, though there is a difference, since the ATB Fills depending on the character's agility. DEUS101 implements a difficulty-based ATB, with three levels:
Beginner, Intermediate, and Advance.
BEGINNER
waits for the player to input one comand at a time during battle
INTERMEDIATE
waits for the player to input an action during a specific command (e.g. when choosing a magic skill, or an item, etc.)
ADVANCE
features fully active FAST-PHASED ATB System, and never waits for the player to inout an action.
CREDITS:
MOGHUNTER (SCRIPTS)
ATB System
Battle HUD
Animated TitleScreen
Loading Bar
YANFLY (SCRIPTS)
Yanfly Engine Ace (YEA)
Party Management
Weapon Attack Replace
XAIL SYSTEM (SCRIPTS)
Core
XS Menu Delux
Yami Engine Battle Symphoney (SCRIPT)
NAMKCOR's Random Battle Transition (SCRIPT)
ATELIER RGSS (GRAPHICS)
Fantasy Violence
Realistic Violence
Mild Language
Comical Shenanigans





