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Game Soundtrack

3 songs

DEUS101 is a classic RPG.
THE GAME IS BEING DEVELOPED IN RPG MAKER VX ACE,
NOT RPG MAKER VX.

The story is set in the Land of Sacrum at war.
What will be the outcome?

		
			GAMEPLAY: EXPLORATION
		
	

The Player uses a boy named Niel, son of the 15th Commander in the Divinus Academy. The Game features an overworld exploration, but some parts of the story are linear, some events will vary depending on the player's choice.

		
			GAMEPLAY: COMBAT
		
	

The Battle System Features ATB, introduced by Square Enix in the 4th Game in the Series of Final Fantasy, namely; Final Fantasy IV, though there is a difference, since the ATB Fills depending on the character's agility. DEUS101 implements a difficulty-based ATB, with three levels:
Beginner, Intermediate, and Advance.

BEGINNER

  • waits for the player to input one comand at a time during battle

INTERMEDIATE

  • waits for the player to input an action during a specific command (e.g. when choosing a magic skill, or an item, etc.)

ADVANCE

  • features fully active FAST-PHASED ATB System, and never waits for the player to inout an action.

CREDITS:

MOGHUNTER (SCRIPTS)

  • ATB System

  • Battle HUD

  • Animated TitleScreen

  • Loading Bar

YANFLY (SCRIPTS)

  • Yanfly Engine Ace (YEA)

  • Party Management

  • Weapon Attack Replace

XAIL SYSTEM (SCRIPTS)

  • Core

  • XS Menu Delux

Yami Engine Battle Symphoney (SCRIPT)

NAMKCOR's Random Battle Transition (SCRIPT)

ATELIER RGSS (GRAPHICS)

#rpg



teen
Fantasy Violence
Realistic Violence
Mild Language
Comical Shenanigans

Official Announcement of "DEUS101"