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#fangame #doodle #jump #jumping #platforms #enemies #shooting #jumpandrun

Simple Game Project in C++ created by Paweł Frąckowiak in one week! (2023)

A few words from the author:
I had only 7 days to familiarize myself with the workings of C++ and create a game in this language. For my first project of this type, it went well and I learned a lot. It's possible that I will create more projects in this language, most likely on Unreal Engine 5.

---------------------> GOAL OF THE GAME <----------------------

The goal of the game is to jump the yellow-green creature on various platforms and defeat monsters in order to achieve the highest score. When the creature (called Doodler) misses the platform, it falls and loses. Off-screen platforms disappear.

--------------------------> CONTROLS <---------------------------

Movement: arrows ( <- left, -> right)

Shooting: left mouse button

Special Ability: right mouse button

-----------------------------> RULES <------------------------------

1. The game window is divided into left and right halves. The player moves faster by 50% while on the right side.

2. The brown platform is a fake platform which the player would fall through if tries to jump off it.

3. The “spring boots” ability we can activate by jumping of the blue boots. The player jumps 250% higher for 20 seconds.

4. This ability we can also activate by click on the right mouse button and costs 20 coins. Coins are randomly spawned on the level.

5. There will be monsters on the platforms that will kill you if you touch them. You can shoot them with the left mouse button.

6. You and the projectiles can go across the edges of the screen and appear on the other side of the screen.

-----------------------------> LINKS <------------------------------

Full project on GitHub: https://github.com/pfrackowiak01/Doodle_Jump_Game

Main source code: https://github.com/pfrackowiak01/Doodle_Jump_Game/blob/main/Doodle%20Jump%20Game.cpp



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