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Comments (5)

What do you think?

Simple and sweet; I like the looks, and the concept is sort of a hybrid between shmup and collectathon. However, I do think this would be more fun to play with a friend; on your own, it's kind of frustrating. Still, interesting concept, and I hope you keep up the good work.

I really like it but i find it kinda un understandable because i have no idea which are the enemys and is there way to kill them.

This is pretty great. It took me a few plays to get used to how it controls, but once it clicked, it felt natural. I love the graphics, and I hope you more games in this style. The scoring system is interesting, and keeps the player from just holding down the shoot buttons. But I think it's a little harsh that the dead spaceships reduce your score to zero just like live enemies and their shots. It can be interesting when they block your shots, but I'd rather see the enemies exploding when you shoot them. Or at least doing less damage to your score. Overall, this is really good and I'd love to see more levels!

Before proceeding to bigger projects I wanted to create a small little game. DuoShooter is an old prototype which I polished after DuoTasking.

In DuoShooter you are controlling two spacehips. Shoot enemy ships and collect as much points as possible to get the highscore. Be accurate because every bullet cost one point.
#shooter



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