
Comments (1)
Played through everything available and got a few things to say:
First, I do like how this continues the story of finale with the new dungeon.
Second, the new characters are a mixed bag with their passives. Starting with the ones I have positives to say: Phantom Freddy getting the a second phase is genuinely sick and makes him not feel like a nerfed version of his boss fight; the withereds having downsides in their passives is another great addition and helps them stand out from their classic counterparts since some of them share skills with the classics as well.
Now for the negatives, (leaving the characters that don't have a passive description since the game is still a demo) Phantom Mangle's was just a much stronger version of T. Bonnie's and that sort of makes him redundant as P. Mangle can do most of what he does but better with the only thing you would use T. Bonnie for is grab bag since S. Bonnie can also boost crit rate but actually has a way better skill set; Dreadbear gets hurt from only getting 5 TP per turn compared to Complete collection's 7 TP which is only a slight bit more but him getting more TP will always be good for him; now this one is from personal experience but is Party Hat's passive actually a crit rate boost as it feels like he crits around the same as the other characters (excluding Mangle).
Continuing with the Party Hat how did I even recruit it, it just came out of nowhere for the vile fight and it's skill card does nothing either from oversight, not being finished or something went wrong.
Bugs I've found is the text sound used for the new dialogue add sometimes won't deactivate leading to the all text having the sound in the background until it somehow turns off. I managed to beat cranky but all I got from beating him was the scenario restarting making me fight him again but this could be a problem carried over from CC or is caused in this game exclusively. Battle backgrounds and music will carry over from fights such as Michael Jackson.
One last negative is the Vile rematch being forced right after the generator fight so you don't have time to get items from the vending machine.
To balance it out one last positive (though this one is heavily bias) is that fact that Shadow Bonnie is overpowered; the team guard he provides reduces the difficulty a lot from where it feels like attacks can two to three shot a character to taking like 50 from the same boss. His Shadow Hop is genuinely busted, it deals more damage than back up bash and criticabolt in a single hit with 8 more to deliver still, can debuff defence and has move speed means you will shred anything in just a few turns (give him a max attack buff + wind and I genuinely believe that you can kill anything in a single turn. TP will never be an issue for him and with him having the ability to triple an ally's crit rate further adds to his already busted firepower. Shadow Lunge is really just a TP move in case you run out of items as there is never a reason to use it over Shadow Hop. Shadow Fandango adds a myriad of statuses to his arsenal but he doesn't really need it for a reason you already know. This is just lore accurate Shadow Bonnie and I love it.
tl;dr you're doing good, game has potential but somethings need changing. Shadow Bonnie busted.