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What do you think?

Nice boss fight game!

After some troubles, finally I managed to get used to the game including boss patterns

Two small issues I found are:

  1. Sometimes cash can't be taken by touching. I had to leave it then return to take it

2. Returning to boss room right after leaving that room will lead to empty room. I believe I have to walk to center of hub before boss is resetted

Anyways, for suggestions:

  1. Add boss counter in hub to show how many bosses have been defeated

2. Add hit flash and/or flashing FX when player or boss is hit by an attack

3. Add larger cash drop. Currently it's tough to get expensive weapons. By the time I get enough money, the game ends on winning

Welcome to Final DG. This is a sorta rougelite boss rush kind of game that has planned continuous updates. At this moment, the current build is by no means a representation of the final release, however over time we will release updates with new features, guns, demons, and other cool things. Please give me feedback! Every bit of criticism is useful.

How to Play:

Every new game, random weapons spawn at the shop, along with the bosses. Defeat four bosses and then you win a game, simple as that. If you're out or low on ammo, throw a grenade. Direct hits drop ammo.

Controls:

Arrow keys to move, Z to buy/pick up/shoot weapons, C to drop weapons, and X to throw grenades. At the shop counter, you can press E to buy health.

#roguelike #rougelite #bossrush #shooter #platformer #other



teen
Cartoon Violence
Mild Fantasy Violence
Animated Bloodshed
Comical Shenanigans

FINAL DG 0.1.4 Patchnotes!

FINAL DG'S FIRST UPDATE! New weapon, G-NEIR! Full changelog in article!