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Game «5 Nights at Grandpa’s: Save the Moonshine!»

Genre: horror survival simulator with stealth elements and absurd humour (a parody of Five Nights at Freddy’s).

Plot

You are the grandson of a village grandpa, left alone at home for the night — in charge of… yourself. Before leaving for a visit, your grandma hands you a precious three‑litre jar of moonshine and gives you strict instructions:

«Stay in your room! Don’t step outside! Protect the moonshine at all costs — grandpa’s been drinking again and he’s up to mischief!»

As night falls, the old house comes alive: your drunken, mischievous grandpa begins his «nightly raids». Your task is to survive 5 nights without letting the moonshine out of your sight — and without leaving your room.

Setting

An old village house with limited visibility:

  • Your room (base location: monitor, door, table with the jar).

  • Hallway (visible via camera; where grandpa appears).

  • Kitchen (grandpa’s target — he’s desperate for more moonshine).

  • Porch (an additional entrance you must monitor).

Game mechanics

You operate from your room using:

  1. Camera system (3–4 angles of the house; start malfunctioning from Night 2).

  2. Door bolt (can lock the room’s door temporarily).

  3. Flashlight (limited battery; attracts attention).

  4. Radio (distracts grandpa with chanson songs).

  5. Night timer (each night lasts 10–12 minutes in real time).

Golden rule: you must not leave your room. If grandpa breaks in, the game is over.

Antagonist: «Mischievous Grandpa»

His behaviour evolves each night:

  • Night 1: wanders the hallway, tries to open your room’s door.

  • Night 2: finds the kitchen key, starts breaking the lock.

  • Night 3: enters «invisible mode» (disappears from cameras for 30 seconds).

  • Night 4: uses tricks like sudden door rattling or fake noises.

  • Night 5: attacks from all sides, sabotages cameras, mimics voices.

Nightly objectives

  1. Monitor grandpa’s movements via cameras.

  2. Block doors/windows when threatened.

  3. Distract grandpa with the radio or flashlight flashes.

  4. Keep the moonshine jar in sight (losing it means game over).

  5. Survive until 6:00 AM (timer on screen).

Gameplay features

  • Dynamic events:

    • Sudden power outages.

    • False camera alerts.

    • «Grandma’s warnings» via phone (hints or troll messages).

  • Humour:

    • Grandpa sings drunken chastushkas (folk rhymes).

    • Graffiti on walls like «Grandson, give me the moonshine — I’ll bring you candies!»

    • Achievements for absurd actions («Shone flashlight in grandpa’s eye — 10 points»).

  • Hidden mechanics:

    • Play the radio at 23:33 — grandpa dances for 1 minute.

    • Ignore the kitchen camera for 5 minutes — the jar «evaporates» (grandma’s joke).

Endings

  • Victory (5 nights): grandma returns, praises you, and grandpa sheepishly hides his empty glass. You’re awarded the moonshine jar «for bravery».

  • Defeat: grandpa snatches the jar, dances a victorious hopak, and grandma threatens to «ban you from pies for a month» in the morning.

  • Secret ending (Night 3): find a hidden key and open the shed to unlock a mini‑story about grandpa and grandma’s «moonshine conspiracy».

Target audience

  • Fans of FNaF who enjoy parodies.

  • Players who appreciate a mix of horror and absurdity.

  • Lovers of atmospheric «home» horror with a rustic twist.

Platform

PC (Windows/macOS).

Slogan: «Grandpa’s drunk, the jar’s alone, your room is your fortress! Hold tight!» #fnaf #fnaf



all-ages
Fantasy Violence
Alcohol Reference
Tobacco Use
Suggestive Themes
Language
Comical Shenanigans

And don't ask what happens to the menu when the buttons are pressed, or to the curved door that doesn't open after closing.

Well, vodka lovers, good morning, today I will be doing a little reworking of the textures of the doors, and it will be possible to edit the mechanics.

The door flies into oblivion, I'll continue my work tomorrow, but now I need to sleep so that I can record a YouTube video at night.

Yes, as you can see from the posts below, I can't draw, so if someone can help and draw a better room, I'd appreciate it.

Well, this is how the room looks so far, for alpha 1.0, I think it will be normal, since I already want to play it myself.

I'm going to go to the bathroom and do the mechanics of the set and doors)

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