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Five Nights at Freddy's: '82 Proof-of-Concept
ABOUT:
Five Nights at Freddy's: '82 is a reimagining of the story told in the original FNaF 2 in a newly written continuity inspired by the games and the movies, blending familiar locations, characters, and themes.
This page contains a proof-of-concept gameplay loop to provide our credibility and visualize the game we have in mind. Further information on the mechanics can be found in the download's readme file.
STORY:
At the height of Freddy's popularity in 1982, a young girl named Charlotte Henderson was killed when a trap door designed for The Marionette opened beneath her as she emerged on stage. The nature of her death raises questions, and that's where the player comes in.
You play as a security guard reassigned to the night shift through a joint agreement between Fazbear Entertainment and local investigators. Officially, your job is to keep the animatronics from disturbing the crime scene as they roam about at night.
However, as the night goes on, you find that the animatronics aren't merely roaming about, and that an unseen force is puppeting the animatronics...
WHO WE'RE LOOKING FOR:
Clickteam Programmers:
Proficient in Clickteam Fusion 2.5
Experience with FNaF mechanics
Able to refine and optimize existing code, and implement new mechanics as development progresses.
3D Modelers (Any Software):
An understanding of Scott Cawthon's modeling and visual style
Experience with Cawthon-accuracy image renders.
If you are interested and can fulfill any of these positions, please message MA77Games on Game Jolt. Will respond after receiving friend request as soon as possible.

