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What do you think?

Omg this sounds awesome best of luck to the team

How's development going?

Hi. I have a friend who has a few suggestions for you. First, it would be interesting if some mechanics were changed, since the game currently plays like 6.0 (and many others). The player can simply wait for a character with a disabled monitor to appear in the office. As soon as they see the character, they should enable the monitor and disable a specific camera. Then they should change the camera and disable the monitor. Second, it would be cool if the game had a flat version since this is already full-fledged 3D. Good luck with development!!!

Couldnt get past night 1 on the demo, which is probably a skill issue on my end... But I still had fun! Despite encountering some bugs. I can't wait for the full version!

I also made a video on this! https://youtu.be/PD6Q-PB7Ilw

Free

Five Nights At Treasure Island: VR (Demo 1.0)

Version: 0.1.013 days ago
The first of many

This is a completely independent project that has no affiliation with Team Radiance or anyone else involved in the development of the main FNATI series. This game is NOT an attempt to overshadow Radiance and the work they do, this is simply a passion project made for fun. if any member of Team Radiance asks us to take this project down we will do so. We have nothing but respect for Radiance and the people that make up the team. Please go play the original FNATI 6.0 before playing this : FNATI 6.0

FULL GAME PROGRESS:

Map: 100%

Caverns map:46%

AI: 13%

Story:5%

SFX: 10%

Animation: 45%

Custom Night: 0%

Classic Mode: 0%

Music: 100% (could change)

Overall: 39%

fnativr_synopsis.png

This game is a ground up of Team Radiance's Five Nights At Treasure Island 6.0 but in VR. The reason for this VR remake is because we feel like FNATI would work well in VR and players would enjoy seeing this iconic fan game in a new perspective.

fnativr_story.png

The story from the original game remains mostly unchanged due to the fact that this is meant to be more of a VR port than an actual remake.

fnativr_credits.png

QwertyRedLine : Map design, Comunity Manager, Music, Animation, Polishing.

Mike5109 : Coding, Modeling, Polishing, Animation.

AnArt1996 : Creator of FNATI

RadianceGamesOfficial : Creators of FNATI 6.0

#horror #vr #fangame #fnaf



mature
Cartoon Violence
Fantasy Violence
Mild Language

Progress Update: The demo has entered playtesting. depending on how it goes the demo should be out by October 31, perfect for halloween. right now we are just polishing it up and making sure there arent any bugs.

As you may have seen, the ai is done, and the project is moving smoothly. While wrapping up these parts of the project, we want to ask you, the community a question. Should we keep the custom music that we made for the game, or leave it to the original?

  2 votes Voting finished

-Rendering work (mike)
-All Jumpscares re-done (Qwerty)

As Mike previously mentioned, there is no release date anymore, as he has not only been sick but also IRL life problems stopping us from continuing work. Thank you for your patience, see you soon.

Update: There is no demo release date, we were being way to hopeful when setting it despite still having a mountain of work to do to make the game actually playable the earliest you can expect a demo is early to mid November but no promises

As we're beginning to wrap up development for the demo (OCT 20TH), we are working hard to bring some scares! (as much as possible ) I am excited to show a sneak peak of Impurities Jumpscare!(To clarify, the right image is sped up.) Happy Spooktber! 🎃🎃

DEMO RELEASE DATE: OCTOBER 20TH

Fair warning the demo will most likely lack polish in some areas because ITS NOT THE FULL GAME so don't go into it thinking its the fully polished experience

Devlog 4!! MAP IS DONE!! YIPPEE

- Cams done! WE ARE FINISHED WITH THE MAP!! were excited to finish the ai, and get everything else working.

OFFICIAL DEMO DATE: October 20th. Please bare with us as issues may arise before the demo. Thank you! Seeya soon!

Devlog 3 I am tired
4 hours spent texturing and rendering and I want to cry

Cams 7, 3, and 10, are fully done except for the hangers on cam 3.
Again, Thank you for all of the support and have an amazing thursday night!

Devlog Mini!
Didn't do much in the mapping department today, however I began sculpting the different mickey heads (and donald duck's head) in blender that you see in cam 3! Here's to being halfway done with the week! Seeya tommorow! #WIPWEDNESDAY #Fnaf

Real devlog
work done on rendering main map! Almost finished i promise. Mike is currently working on floor 2 of the Pirate Caverns. we plan to finish the map by next week dont tell mike i said this no promises but we might have an alpha build soon. Seeya!