
Comments (18)
Hey i don't want to seem rude but, could me and my team at least get credited for the TAF 0 stuff used in the game? (aka jingles and designs), like i'm completely fine with stuff from my games being used but at least credit us.
We're reopened indeed
you can completely ignore d. waluigi with no downside, if you dont check him he never attacks
i. peach can cover important character cameras for an kind of annoyingly long time, for mario its whatever since you can just guess when he's out, and it would be a problem with waluigi if not for the above lol
i cant seem to unlock 2018 mode, dont know if its just not in the game yet but yeah
from what i could tell beating the max modes does nothing (thats fine)
demon wario's mechanic is kinda weirdly explained? it tells you to check the cameras but the only way to actually know if he's at the doors is with the lights
night 6 bug you already fixed, but its strange to me how it even made it into the release lol
side of that itsssss finnneeee its a decent game i had fun


Ok! Now that I've played a bit of this game, It's time to give my thoughts. First off, I like the wide variety of mechanics and the art style. It really harkens back to the early days of Wario's fangames with a polish added. There are some things (mostly visual) that I'd like to say however. The first thing I noticed was how it was difficult to tell where the corners of the office actually are due to the walls sharing the same texture and seemingly having little depth. The second thing I noticed was how the camera map can obscure certain characters (Wario on Cam 8 as shown in the image above). Perhaps adding some transparency to the camera map itself could assist in this. Next, I noticed that Peach (most notably on Cam 9, again shown above) is much brighter than the other characters on the cameras. Lowering the brightness on her render and/or using the dodge/burn tool on it can help fix this. Finally, as a very small note, I was rather sad that nothing in the office made a sound when I clicked it. All in all, this is a lovely game, and those are my only complaints. Keep up the good work!
Could you please upload some gameplay screenshots?
Five Nights at Wario's: Reopened v1.0
Welcome to Five Nights at Wario's: Reopened!
General Information
Five Nights at Wario's: Reopened is a retake on the original Five Nights at Wario's series. Not everything from the original is put into account, but the overall story remains with a few differences. In this game, you play as Wicke (Yes, from Pokemon Sun and Moon), who has recently been hired by a man named Trevor to watch over a newly reopened Wario's Fast Food Factory. However, things don't go according to plan as the shifts go on, and familiar faces emerge from the shadows, alongside some new ones. Will Wicke be able to survive the trials ahead of her?
What Does It Offer?
2 different modes/years
11 main nights total
17 total characters
Unique mechanics
Callback mechanics to other FNAW games
What To Expect
8 custom night exclusive characters
Cutscenes
Custom Night Challenges
And more!
Special Thanks
@nottrtffan
(Secondary Programmer)@TripleWario
(Creator of Five Nights at Wario's)@realscawthon
(Creator of Five Nights at Freddy's)@thatdoggocalledray

, John, and @JCCO2468
(Creators of Nevermore)
Patch Notes
v1.0.1: Fixed a bug where the spacebar and enter key controls are swapped on the 2014 Game Over.
v1.1.0: Change the look of the office, fixed a bug involving 2014 Night 6, and added a few in-game improvements.
v1.1.1: Changed the Warning Screen and fixed a bug where 2018 Mode would not unlock. If you had the prior update, you may need to beat Night 6 again if you haven't already.
v1.1.2: Fixed layering of the jumpscares in 2018 Mode.
v1.1.3: Made adjustments involving character mechanics and balancing.
v1.1.4: Fixed minor bugs and made a few gameplay adjustments.










