Comments (4)
It reminds me a little of Darkest Dungeon, looks good so far.
Is this the same game from earlier but a different name?
This short game prototype was developed as an end-of-year team project for a college assignment. Please refer to the controls and gameplay notes below.
The Old-World, destroyed for such time, has become mere legend. Follow Roderick as his story unfolds and walk among the ashes of what remains. Travelling a dark and dangerous wasteland, he searches for those that killed his family. He is joined by powerful allies who must help him, but also have their own agendas to fulfill.
Adventuring | Keyboard + Mouse
Forward Dialogue | Left Click/Space
Interact | Left Click
Move | AD
Combat
Attack | Double Left Click
Select Weapon/Heal | Left Click Icon
Target | Left Click
Gameplay Notes
During "Player Turn", players can attack and heal.
Pistols can be fired twice, shotguns can be fired once.
Shotgun has no sprite but is functional. Pistol sprite is not replaced after selecting shotgun.
After attacking, the "End Turn" button will blink. Players can continue to do other things.
Companion currently has no function and is only for demonstration.
Animation
Darren Mahony - https://ie.linkedin.com/in/darren-mahony-92030b11a
Art
Aaron Kinsella-Howard - https://ie.linkedin.com/in/aaronkinsellahoward
Level Design/UI
David Foster - https://ie.linkedin.com/in/david-foster-85268b11a
Programming
Seán Moloney - https://ie.linkedin.com/in/sean-moloney-b78293102
#rpg