Comments (3)
Hi there! Don’t know if you still read comments and if you still intend to update the game, but I wanted to replay it recently and I encountered two major bugs related to the Lumar:
-During two of my three attempts, the Lumar disappeared out of the map once again... I looked everywhere in the maze and couldn’t find it. I suspect it may be an issue with it going through walls on the map’s border as it seems to be visible for a little while before disappearing completely.
-In my other attempt, I managed to grab the Lumar but the game suddenly... "froze"... The Lumar disappeared, nothing was moving any more (except my character which was "levitating" very slowly), I couldn’t open the pause menu, but I could still move my camera around (though it was way harder). I believe it may have something to do with me jumping before touching the Lumar, but I’m not quite sure.
So, basically, I think I can’t even beat the game any more in any of the three difficulty modes... It seems I must have been very lucky the last time when I tried the V.1.1.1 patch because everything was apparently working fine.
Thank you for your work and hope you’re doing fine!
You spawn in an ominous maze filled with a terrifying atmosphere and Globox is hunting for your blood. Your objective is to collect Lums that randomly spawn in the maze. The rest is for you to explore!
WARNING!
This game contains bright, flashing lights and effects and/or other imagery that may cause discomfort and/or seizures for those with photosensitive epilepsy.
Viewer discretion is advised!
Game project details
From the start of the project to the 1.0.0 release has taken approximately 28 days of development during my spare time from being busy with University studies.
Please feel free to leave your comments, feedback, suggestions and report any issues you are having, so i can note them down and fix them!
Controls
WASD - Move around
Shift - Run for a limited time (Your stamina will recharge faster when not moving)
Space - Jump Iif you need it)
ESC - Open pause menu
Left mouse click - Toggle flashlight
ALT + F4 - if you can't handle the scariness
Resource usage:
Things I do not take credits for
Most sound effects and ambient music are from talented artists at Soundsnap but are edited and tweaked by me
Lum sounds and secret areas have sounds used from Rayman 2 and Rayman Arena
Globox, and wings models were free and used from Sketchfab
Skybox and Map texture materials. They were free ones available from the Unity asset store
Things I take credits for
Globoxe's sounds are recorded with my very beautiful Blue Yeti microphone
I spend way too much time making beautiful particles
All the game's back-end and front-end programming of course.
#horror #action #puzzle #survival #fps #unity #fangame #halloween
Fantasy Violence
Comical Shenanigans
A mac build of V1.1.0 is also now available. Please let me know if it doesn't work as i don't have the opportunity to test it.
The itch.io page is also now up through the menu's Credits section!