Changelog based on community feedback:
Gameplay
New escape portal sky indication to easier see where to escape.
Player footstep sounds have been replaced and should sound more fitting to walk on concrete bricks instead of wet gravel.
Increased max in-game brightness from the previous value [0.1-0.5] to [0.1-5.0] so it will now be wayyy brighter for those with dark monitors.
AZERTY keyboard layout is now supported and available in options for those who have a different keyboard layout.
Reworked Globox 3D audio to fix left and right audio channel issues. (You should now be able to hear where Globox appears easier)
A few new Rayman 2 related textures were placed on the maze walls.
New ground crack textures were added to indicate where Globox spawns and teleports to. (Avoid those sudden jump scares)
Brought the flashlight back into Insane difficulty but with fast battery drain instead. (This change was mainly more to fit the back-end story)
The old Objective 6 "Wait 5 minutes in the first menu screen" has now been replaced with "Escape without ever stop walking". You can however still wait 3 minutes now on the first screen for a nice little thing.
Objective 2 "Escape in under 10 minutes" has now been changed to "Escape in under 8 minutes". (Don't worry, you'll be fine)
Reduced the possibilities of getting stuck on walls in Globox Slayer mode.
New tension beats playing when Globox goes berserk after the Lumar Eclipse started
Fixed red glare issue when pointing the flashlight at Globox'es body.
Lums no longer glow in the dark when approaching them. (This was originally not even intended to happen)
Menu and interface
A bunch of new menu options features.
New custom default menu cursor.
Added more screen resolutions up to 4K support.
Added Audio and Brightness sliders inside the menu options.
Added a new graphics details preset inside options.
Added visual "X" button indicators to see which options are currently selected or active.
Pressing ESC to go back will now behave correctly inside menus. (It previously only threw you to the first screen)
Added the menu transition whoosh into the first screen after exiting back to menu from in-game. (Previously missing ocd-detail for those who like transitions, like i do)
New help poster was added to explain the ground cracks.
Other unrelated
Reduced overal game size from 126mb to 100mb.
Cleaned back-end codes mainly to improve framerates.
The game will also be released on itch.io shortly!
Mac build coming up shortly! (hopefully)
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