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What do you think?

This is a surprisingly challenging game with a lot of charm to it, and I really enjoy playing it, in part to its unique mechanic. Due to its randomized nature, I'll play it again later, probably often. Because of its mechanic, there can be some hilarious moments - like stunning a skeleton, storing the skeleton, accidentally throwing it at another skeleton and realizing it is now a hostile skeleton.

I like it. The graphics are suitably fun and the animation is smooth. Sounds and ambience are good. As I said before, surprisingly challenging. The time limit is tight and when you're opening a door, its a long-ish animation where enemies can still hit you so you have to be careful. I personally like the challenging aspect, makes me play it again and again. If I had to really nitpick on some details, maybe the grappling hook can come back to you faster, but maybe that would make it less challenging.

Its nicer than other randomized games. Got a unique mechanic and everything is good to experience. Quite challenging due to tight time. Good good good!

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You're on a journey for giving items to the greatest mazes shopkeepers in the lands of Hurama. Use your mechanic-hook-arm and your unlimited-space-backpack to plunder mazes in search for special items.

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Use W, A, S, D to move the player character

Use the mouse to aim

Click to shot your mechanic-hook-arm and grab objects to keep them in your unlimited-space backpack (it is made of the same materials of Hermione's purple beaded handbag)

Right click to throw items from your backpack (use them to hit the skeletons that want their things back, or stun them and put them also in your inventory)

MADE FOR #LDJAM #LD42

Vote for it at ldjam.com !

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Code & Game Design: Giovanny Beltrán agar3s
Audio (Music & SFX): Juan Garcia QuietGecko
Art: Lorena Marquez prinfrexita
Art, Code & Game Design: Mateo 'Carenalga' Robayo Mapedorr

Made with Image: https://i.gjcdn.net/data/games/5/157/360907/media/game-description/logo_phaser_2-imijwckd.png

#other



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