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Gameplay:

In our game, you play as an orphaned child who breaks into a graveyard under the cover of night with the sole purpose of recovering the souls of his parents, which were taken by an old zombie.

The old zombie guards the graveyard with his big shotty in order to stop the child from recovering the souls of his parents.

The child can collect items, which translates to points that he can use to buy upgrades to edge closer to the game's primary goal.

Some doors are locked, and as the player, you will need to find keys in order to unlock them. Better loot is often behind locked doors

Controls and Abilities:

CTRL = Crouch

SHFT = Sprint

E = Interact

F = Flashlight

T = Taser

R = Rock

Story:

Little Boby wakes up to a loud noise in the wake of night. He rushes out of bed with his flashlight and heads down to investigate. Slowly he creeps down the stairs trying not to make a noise. A foul stench similar to that of rotting meat hits his nose, he continues and makes his way down to the diningroom. There he sees his parents' lifeless bodies lying on the floor, little Boby desperately tries to awaken them to no avail. He sees a Zombie man making his way out with 2 jars that seem to contain the soul of a human.

Credits:

Graphics:

Inspiration: Payday and Robbery BOB

Testers:

NOTE: This is a school project; we are not an official gaming studio.
#puzzle #arcade #adventure



all-ages
Mild Cartoon Violence

Game Characters

New Mockup

You can also follow our development closely on taiga.io

Link : https://tree.taiga.io/project/zzrow-graveyard-theivery/timeline