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Comments (12)

What do you think?

Holy Sh!t this game is awesome, cant wait till you finish it, the art style is beautiful, please finish soon.

Great game! I can't wait to see it completed

please finish i cant wait D:

wow! This game looks fantastic!

Hi! It's me again, I made a part 2 demo gameplay on your game. I think that it has a lot of potential to become a hit :) Keep up the good work
https://youtu.be/ajLN-mAQPQw

Game Soundtrack

4 songs

Green Heart! - An ogre's RPG

Demo is out now!

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So have you played a RPG as an... OGRE?

  • A Story-based adventure RPG in a monster’s perspective

  • No random encounters

  • Powerful monster allies!

  • 200% pixel arts

  • Homemade organic soundtracks

  • Spent 500+ sticky notes just to make a perfect storyline and a perfect ending(s?).

  • Protects monster rights

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I have slayed thousands of monsters in my life while playing good old hack and slash RPGs, but I thought “Hey, do they really deserve to die?” Then I felt pity. Perhaps they have their own family and friends!

From that time, I always stood on the monster’s side. But every game I’ve encountered, they treat monsters as a tool, use them as their puppets, kill them to earn experience. How cruel!

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So we wanted to make a story from a petty monster in a RPG world. You will experience entirely different things that you have never been through while playing as a mighty human hero.

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Time your attacks to unleash deadly skills!

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We have prepared a lot of bludgeon skills for you!
Hard Bludgeon, Deadly Bludgeon, Whirlwind Bludgeon, Pulverizing Bludgeon, Fake Bludgeon, Stunning Bludgeon, Holy Bludgeon, Ultimate Bludgeon and so on.
(Well, ogres only know how to bludgeon, don't they?)

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On the other hand, there will be non-lethal ways to beat the enemies.

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(â–ł Just follow the orders and you will be safe.)

A choice may change everything!

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A RPG must have choices!

Fight or escape, solve or leave, kill or save. Even small choices can end up with huge consequences.

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You may experience different storylines based on your choices, and it might even change how the story ends! We'll make sure to give you a shock that you have never felt before.

Awesome monster friends can join your battle!

Various monster friends can aid you in the battle against humans!
Pick the right party member at the right time, because it can totally turn the tide of a battle. (Well, not all of them can...)

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Solve puzzles? Nah. Monsters make puzzles! Grrr

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No one wants to solve lame puzzles. Instead, how about making a unsolvable puzzle for your monster friends? Other than that, there will be many unique puzzles that will keep you entertained.

Minigames and other contents

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(â–ł Sometimes you have to puush a muscular mushroom.)

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(â–ł A music coin! So that you can choose to play the bgm or not.)

Additional features that can be added to the game

  • Karma system (KILLING enemies rewards you with karma points! Use them to learn awesome killing moves.)

  • More awesome UI design

  • Fun boss battles

  • Improved battle system (Currently, we didn’t put much importance on battles.)

  • Beautifully illustrated cutscenes

  • Multiple endings

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The conflict between green-hearted monsters and red-hearted humans began to intensify when they have realized that killing monsters reward them with gold!

Meanwhile, Momo the young ogre meets a human girl named Ellen, and everything began to change.

It’s all about a friendship, magic and hope which will variously bring delight, laughter and tears.

We have seen a lot of games that put importance on designing unique game mechanics, but we tried to make a "story-first approach". We thought any games with terrible story and endings won't be able to impress the players. We wanted to make a game that delivers memorable experience. We hope you enjoy the demo and we are happy to know what you think about the game!

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If you like this game, please follow us!

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Soon there will be Steam Greenlight and Indiegogo adventure!
#rpg



all-ages
Mild Cartoon Violence
Alcohol Reference

New Green Heart title image!

Green Heart : An ogre's RPG, devlog #1