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Comments (23)

What do you think?

Not a bad game to play for relaxing, fuel management and bag space makes it kind of annoying and frustrating but that's what resource management is all about after all,

All the diplomacy option is basically just an "provoke a fight" button with rare exceptions or a run away button

Nice game, but I don't like the soundtrack to much

Played for a bit. My suggestion? Get rid of those rpg-y bits like cards that decrease/increase hull and whatnot - they're quite boring, frankly and concentrate on the shooter parts which is actual meat and bones of this game.

This was a lot of fun, it put me in mind of FTL.

Game Soundtrack

2 songs

Disclaimer

Game was made for Procedural Death Jam.

Description

War with Federation lasts for years... Your commander decided to warp you near the secret Federation facility in nearby star system. It should be your first top secret mission. However coordinates from intel report were incorrect and you were warped into unknown sector of space. Base is not responding. Seems you are out of communication range. Now you are completely lost in the middle of nowhere. For how long will you manage to survive?

Features of the game:

  • procedural generated galaxy map (including planetary systems around each star);

  • lots of random events sometimes good and sometimes bad;

  • funny aliens;

  • space and ground combat;

  • loot collecting;

  • permadeath (and lots of ways to die including exploding stars!).

VERSION HISTORY


1.5 - 08/07/19


Changelog:

  • completely reworked in-game text and dialogues;

  • few balance tweaks;

  • improved main menu;

  • updated web audio compatibility;

  • lots of minor fixes and code optimization.


1.4 - 22/09/14


Changelog:

  • fixed bug with inventory;

  • fixed bug with combat initialization;

  • code optimization;

  • lots of small changes and fixes.


1.3.2 - 27/03/14


Changelog:

  • fixed bug with getting trapped in combat;

  • possibility of negative events was decreased.


1.3.1 - 26/03/14


Changelog:

  • fixed bug with invisible enemies and player on combat screen.


1.3 - 25/03/14


Changelog:

  • fixed bug with incorrect starting combat;

  • fixed bug with recharging shield;

  • completely redesigned ground and space combat;

  • added indicator for player's HP on combat screen;

  • enemy spaceships' hull capacity reduced by 25%;

  • added more detailed controls description.


1.2 - 23/03/14


Changelog:

  • added level-up system with starting bonuses (accessible from "extras" section of main menu);

  • added happy end;

  • added new event icons;

  • added inventory slots highlights;

  • fixed bug with swaping items;

  • fixed bug with disappearing items;

  • redesigned background;

  • minor bug fixes and balance tweaks.


1.1 - 19/03/14


Changelog:

  • added tons of new equipment (including planet analyzers!);

  • added special items that help to make friends or blackmail aliens;

  • added combat rewards;

  • added possibility to avoid insta-kill events with certain items;

  • the possibility of insta-kill events is reduced by 30%;

  • negative effect from "Gravitation Well" effect was nerfed;

  • improved space combat balance and AI;

  • fixed bug with combat music delay;

  • changed old ugly icons for inventory slots and items;

  • and, of course, minor bug fixes and balance tweaks.


1.0 - 15/03/14


#roguelike #adventure #action #survival #scifi #space



all-ages
Mild Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
Comical Shenanigans

https://www.youtube.com/watch?v=r4n7kf0-uT8

New update for Intel Was Wrong brings completely reworked dialogues with the aliens and more. Free demo (https://gamejolt.com/games/knightin-plus-demo/424089) and upcoming release of my new zelda-like adventure Knightin'+ (https://store.steampowered.com/app/922710/Knightin/)! More details in the article below.

YouTube
https://www.youtube.com/watch?v=r4n7kf0-uT8
youtube.com

Intel Was Wrong v.1.4 - new stable build

Intel Was Wrong hotfixes

Intel Was Wrong v.1.3

Intel Was Wrong v.1.2