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What do you think?

Игра мне быстро понравилась ! она в стиле старых игр ,вот что она слишком сложная для меня , это стина слишком быстро движеться а я не успеваю :( а так думаю добавить в игру вам вот что : Уровни в них буду рисунки генерироваться различных цветов например рисунок квадрат , треугольник или что посложнее :)

Nice game. Relaxing.

I wish I could control the spaceship with directional buttons, tho, since this seems like it was made with touch controls in mind.
As for the difficulty, I soon got tired of Killcount because the count kept lowering. It is way too easy to just blow up 20 of them on the 12th wave, so I was soon back to Target. I'd recommend "instant" powerups (special ships to destroy), different waves that appear randomly (one that moves 2x faster, for ex.), and more colors to destroy as the game goes on - but you got a nice mobile game here already :) good luck.

(I fail to see the roguelike bit here, tho, lol)

Already really fun and juicy! I prefer Killcount.

Invader Crush is a turn-based roguelike puzzle shooter!

(it doesn't quite feel roguelike yet, but with upgrades, different invaders with abilities, resource/loot system, I'm hoping to make it feel roguelike without being a traditional roguelike!)

Don't shoot blindly - keep your wits about you and optimise your strikes!

Currently in alpha, I'm testing two different modes of play:

  1. Target mode - each wave has a target coming down towards the player, destroy the target to beat the wave.

  2. Killcount mode - destroy X number of invaders to defeat each wave.

Please give it a play and let me know - which one do you like more?

Upgrades at the end of each wave are currently not actually working yet. It's placeholder for what's to come.

Steven Tu - http://www.twitter.com/tuism
#puzzle



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