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A game about a soldier during World War 2.
An experience with a navigable spatial structure: A geographic space that the viewer can explore by navigating in different directions. The path that the viewer takes in this space should be a comprehensive narrative experience.
The main question addressed in this project is the collaboration of the author with the viewer: How to create a meaningful and legible experience while at the same time letting the viewer decide by himself in which direction to proceed and where to look.
Please be aware: This is a student project, made as a solo developer and there will be bugs! :-)
#adventure
Realistic Violence
Animated Bloodshed
Language
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