Comments (5)
Very hard game!
Love the music and general structure. Having the shots fired be part of the player character itself is a neat visual way to represent that limited shooting mechanic.
I quit at the space shooter part after one too many tries with no sense of how long it's supposed to go on. Got annoyed at how the spikes seem to encourage baiting tactics, but the player movement makes it difficult to change directions instantly, and moving backwards is so much slower than moving up. Both parts suffer from a design where the difficulty is highly dependent on the random number generator (ran into a few instances of the platforming section which ask the player to fit into a small gap just between a spiked platform and a surprisingly bouncy wall, some without that difficulty spike), and where a single mistake forces the player to replay a good deal of boring parts early in the section's difficulty curve just to get back to the harder bits.
Haha i really liked the gameplay!
The music is good as well.
Half platformer, half vetical shooter, will you bring back the peace in the Sunny Green Forest?
**Controls:
**Arrow keys - Moving the blob
X, Ctrl, Space - Shooting during the second game phase
M - Toogle Music and/or SFX
#platformer
Mild Cartoon Violence
Animated Bloodshed