Comments (10)
very interesting concepts & i can see a lot of effort was put into this project, i think all the movesets are unique & good & the spritework, stages & music choices are all fantastic
though it was really prevalent during my time trying to play it that a lot of the basic combat just doesn't feel very good, snappy or consistent, this might be an issue with mugen (i don't have a ton of experience with the engine/fighting style present, as most of my fighting game experience comes from street fighter & similar games), there's just a lack of good feelings when the game is played
many moves felt overly safe, projectiles vs. characters without fullscreen, meterless answers to them felt really unpleasant to fight against - even with parries, it felt really unmanageable. several moves also felt impractical to land, which felt like a real shame since the spritework & effort put into them felt wasted since there's not a lot of reason to use them.
bottom row/joke or boss characters kind of felt like they bogged the experience down if they were encounterable in singleplayer modes, since they're really not enjoyable to fight, and while some present interesting/funny ideas (& bubbles is a great adaptation of how a joy mutant would fight in regular combat, i think), they generally were anti-hyped in that i really didn't want to encounter any of them in singleplayer modes, which are the main way to experience gameplay, since it's quite difficult to get another person playing with you unless they're local, willing to learn how the game works, & has a combination of interests of both LISA & its fanworks as well as fighting games - not a fault of the developer at all, but it impacts how the experience goes
i think this project has a lot of potential & all the unique things about it, time poured into it, & assets developed for it are really great and i'm glad that they exist - really i can't give enough credit for everything - the base gameplay loops just felt a bit sloppy, i felt, and discouraged me from wanting to fully experience all of it. the polish is on point, just the act of gameplay is a little rough. this project is supremely underrated, still.
i'm really anticipating any further things that happen with this project or anything you publically release in the future. if there's any features i could suggest at all, maybe adding some small information somewhere (maybe even just the moveset .txts) about one or two basic combos to get players started with how to approach new characters, since the game feels centric to that, and it can make trying to learn someone new seem pretty daunting.
you did a good job but it has some mistakes as the control because instead of using w a s d the basics use ´ç which is uncomfortable and i can't even change the controls
I have a problem: I can't seem to change the controls on a controller (I am using a Nintendo switch controller). Is there any possible way to change the controls?
los stages estan muy cercas hay alguna forma de arreglar lo o haci es por defecto
Welcome to Lisa: The Fighters Developed by mickes (Oddish sTUFF)
MUGEN 1.0 game engine developed by Elecbyte (http://www.elecbyte.com)
Lisa: The Fighters is a MUGEN Screenpack themed around the Lisa series created by Austin Jorgensen. where you can choose your favourite characters and brutally beat the shit out of other characters.
and trying to survive Beheadings, bottles, fireballs, poison, bullets, selecting easy mode, barks? and blowing your own brains out.
FEATURES:
- 10 Playable characters to learn and master and shocklord.
- Some joke characters to annoy people with.
- Over 30 stages from the entirety of the Lisa series as well as fangames to brawl on.
- Fun challenges to play.
- Bosses to test your might.
- Mini-Games such as Russian roulette to test your patience.
- A life Bruising gaming experience, not life ruining keep in mind.
This is my love letter to not only the original series, but to the talented members of the Lisa community, for 3 years I've have been making and ironing out these characters, stages and this Screenpack and I am so glad that it is finally out for people to play.
All the characters, stages and a large majority of this screenpack has been made by me (Oddish) with assistants by members of both the MUGEN and Lisa communities. for full credits on who helped making the screenpack, aswell as assets used, check Credit readme.
FAQ or Possible questions:
Q - why won't MUGEN lauch?
A - you are on either a Mac or Linex. MUGEN only works on Windows, other than that, I don't know what the problem could be. please contact me and other more mugen savvy people on my Discord server (link down below​).
Q - What are the characters moves?
A - To find out the moveset of each character go to folder "Char" and then the specific character folder you are looking for, then the "Moveset & Credit" doc.
Q - Why aren't the inputs working?
A - One, you are using controller. I did not test the characters move inputs with controller in mind since I use keyboard. so I would recommend that you use keyboard.
Q - why is the AI so overpowered?
A - it's not, you are underpowered.
Q - why is the AI so underpowered?
A - it's not, you are overpowered.
Q - Can I play online?
A - No, or at least not without using a third-party program like Parsec.
Q - Why didn't you make this in Ikemens?
A - Because I didn't know what it was before making the screenpack and also Ikemens works on a different engine to MUGEN, that means it's coded differently. Maybe in future I will make an Ikemens version of Lisa: the Fighters because there's alot of thing you can do in Ikemens that can not be done in mugen (EG. Boss rush, characters specific arcade mode ext).
Q - why only 10 characters?
A - I feel like that 10 in enough. the minimum fighting character roster is 12, but I didn't want to spend more time than I had to so this screenpack would get released?
Q - Will the screenpack be updated?
A - Definitely, don't know when, but yes.
Q - how many updates?
A - I don't Know. hopefully a lot.
Q - Can you do [Blank] character?
A - I get requests up the wazzoo for spefic Lisa characters and to be honest, I can't and won't do every single Lisa character. but I do want to and will do as many characters as physically possible.
Q - Why make a Lisa Screenpack?
A - Lisa is my favourite RPG and there are some many characters that work so well in a fighting game scenario and if they don't it fun too see how they could work in a fighting game. Lisa is a silly series after all.
Youtube: https://www.youtube.com/channel/UCNub6AzsJRng42XnbKpWzXg
Discord: https://discord.gg/MKAvNhd​
Gamejolt: https://gamejolt.com/@Oddish_Tuff
#mugen #MUGEN #LISA #Lisa #lisathepainful #lisathejoyful #lisathehopeful #lisathepointless #fangame #screenpack