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Comments (4)

What do you think?

it is good but very hard\

wow

this is not a virus but it is a good game but i wish it had mods

the game is safe of virus?

IMPORTANT INFOS BEFORE

1. The game does NOT save your data when you close the game.exe.

2. Returning to the Menu will NOT reset your progress.

3. "Game Over" will NOT kill your progress, you will just start at level 1.

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GAME

Little Runmo - The Game, is a 2D platformer game originating from an animated Youtube film called "Little Runmo" made by the creator Gooseworx. The Story revolves around a fictional videogame character trying to survive with his last life.

The gameplay of Little Runmo - The Game, is based on the video but also takes inspiration from the Super Mario games. For fans that come from the animation, the game is not a 1 to 1 replica of the animated film. I am not trying to make this a hardcore Meatboy-type game, I want to introduce challenging moments but I will try to make the difficulty curve as smooth as possible.

The early game will be pretty chill, just imagine how the Mario games were designed, then newer harder mechanics get slowly introduced. Big inspirations again were Mario World and Super Mario Bros Wii and also a fan-game called Mario 63.

DEVELOPMENT(NO NEW UPDATES)

February 2023 The Game is in development since August 2022. Back then I only worked on the assets and recreated everything that was seen in the actual animated film. Actual programming started roughly between December 2022 and January 2023, so that's how you know I'm still a programmer newbie, so please don’t expect something as big as Celeste or Hollow Knight. But don’t get your hopes up yet, I am learning with every passing week and trying to improve my skills, and I am trying the get the best out of this project with all of my available skills. I am also the only one working on the sprites, code, promotional stuff, and more.

June 2023 Since I published the first trailer of the game a lot of things happened, firstly multiple versions got released for people to play, and I worked on improving the main mechanics so the rest of the game will be as fun as possible.

Also, there is someone working on the music for the game, while I didn’t want to include anyone at first, I still had to make the decision to let someone be part of the project so he can make the music. I am not experienced enough, nor do I have the capabilities to recreate any of the original Runmo soundtracks. That's why Rodirod is now part of the team. I am currently still polishing and working on mechanics.

September 2023 Well, now it is September and it's the final stage of the development of this game, I am putting the whole game together and making it functional, so that things like the live/collectible system, level transitions, background music, and other stuff work, so in the final build it can be played like an actual game.

The game is rather small, think of something like Super Mario Bros on the NES, and even then, it's smaller than that one since it has fewer levels, to compensate I made them way longer, and also I tried to add enough checkpoints for accessibility since the game has a younger audience.

30. October 2023 So, this is the end of it. It was a fun journey! You might notice that it has been a month since the actual promised release date, and I am sorry for that. I talked about it on #Runlogs, in my Discord server. There u can see the whole development process of the game and more. Anyway, the game is out now and you can play it on Windows and on the Web if you have any other device like Mobile,Linux or Mac. Sadly I wasn't able to create specific versions for them, but the Web one will do... Have fun playing! I will be making small updates just in case there are any major bugs, but no new additions to the game! This is a final product.

5. November 2023 People asked for some updates since there are some slight issues like sprites being blacked out on the browser, this only happens on low-end devices, I tried to fix this but sadly I couldn't do anything about it, downloading the game instead would easily fix this.  If u know Godot, there is GLES3, someone on a forum said that switching to GLES2 would fix this, but it created some other problems for me so I had to switch back, and it didn't fix the main problem in the first place so it's still there. I can't do anything about it. The game has some slight problems now that are just gonna stay, it will be a problem for some, and for others, it's not gonna affect them, like the blacked-out bug, or that the game has no saving feature. Some played through the game really fast and didn't need it, and some took really long. All I can say for now is enjoy the game for what it is, u can share your opinion and feedback, but will not be working on this anymore, I fixed the main bugs that I could and this is the final final version. Take care!

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CREDIT

Characters, Music/Sounds, Environment & Story | Gooseworx
Pixelart, Sounds, Programming, UI, Art | JuhoSprite
Music Production for Demo Music | Rodirod
In-game Fonts, Grape Soda & Comicoro | Jeti
Font, Onomato Shark! | Aryel Filipe

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Programming / Art

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Demo Soundtrackb

#other #platformer



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