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What do you think?

I found the warfstache in the fnaf area. next to the left door there is a sign on the wall and when you check it a battle will occur (I'll leave the character that is fought a surprise). after winning the battle you will get the warfstache, although it might not show in your inventory.

could anyone give some hints on where the royal warfstaches as I did not find the in-game hints helpful and have forgotten which ones i have gotten

I may not be Markiplier, but I decided to do a let's play of your game. I hope you enjoy it!?!?!?! https://www.youtube.com/watch?v=7B6M_dDo_KQ

I reached the mine and decided to backtrack, but I can't go back to the forest from the Klein Laboratory. It asks me if I want to go back, I say yes, Mark says "Let's go back for something." but then nothing happens. I can't leave. I know I missed some stuff so I was hoping to go back and explore, not to mention the chest monster in first area that only Tiny Box Tim can fight, but he was too weak. I wanted to try it again.

Edit: On the way to the good ending, it becomes possible to return to old areas, so there's that.

Mark's face disappeared from the game menu early into the game and never showed up again. In the castle, the minibosses that can drop final weapons... is it normal that what ends up in inventory is NOT what it says we got? Metal Cupcake dropped from Succubus, but when I tried to equip it, it wasn't there. Looked in inventory and all I had was a Trick Candle that nobody can equip. And instead of Slendy's Ninth Page, I get Omega Laser which again, nobody can equip. And it does the same thing if I try to buy them from the vendor npc in the Spiritual Hub. It SAYS I got one, but in inventory, it's Omega Laser and Trick Candle. No matter how many times I buy them.

I do enjoy the game, but all those bugs (at least I assume they are) make it harder to like. Final boss takes FOREVER to beat. I gave up because it was getting late, will try again later.

i cant get it to work i downloaded it but when i click on it it says smart scanner prevented a unrecognizable file from loading please help

Markiplier, slayer of the Slenderman, King of the Squirrels, King of Five Nights at Freddy's, (insert other titles that I'm sure exist here), and above all, a hero to over 9 million people all around the world.

But what happens when he's truly asked to answer the hero's call?

A vile demon known to the world as Darkiplier has returned, and has risen an army of evil to rule the world. Our only hope is one man: Markiplier. (And some friends, but we'll get there when we get there.)

Fill the shoes of the hero Markiplier, and embark on a mildly epic quest. Use the legendary blade, the Sword of Proness, to smite evil, and unlock powers you never thought were possible. Team up with your best friend, Tiny Box Tim, showdown with your greatest rival, Slenderman, rescue your friends from terrifying foes, storm the castle of Darkiplier, and save the world!

A gripping story, epic battles, seamless gameplay, and- one second. (Aside to friend: "What was that? Oh, you mean...? Gotcha.") Let me rephrase. A marginal fanfiction of a story, okay but later tedious battles, gameplay as confusing as it gets, and unanswered questions await you in Markiplier's Royal Quest!

Are you pro enough?

Features:
-Markiplier
-Gameplay inspired by (and in some parts ripped from...) Five Nights at Fuckboy's
-Wildly unbalanced characters
-Shipping
-The generic monsters from RPG Maker VX Ace
-A complete lack of Photoshop
-Several copyrighted songs (fair warning)
-Cliffhangers
-A 95% lack of ponies
-A super-ugly final boss
-Unexplained artifacts needed to 100% the game
-A promise that things will be explained in the future
-Dicking on Wade

I shall say it right now: I DON'T OWN ANYTHING USED IN THIS GAME! Everything that isn't mine is credited in... well, the credits at the end of the game, of course. Everything that isn't mine is a parody of what it originally was. (Let's face it. Mark is in no way hero material in real life like he's portrayed in this game.)

And go check out Five Nights at Fuckboy's, my primary inspiration, created by Sable Lynn and Joshua Shaw. They can be found right here on Game Jolt!


Update Log

8/21/15 - Released version 0.9.0, a QA version of the game, to followers on www.fimfiction.net and ONLY to them. (If you're reading this and you don't follow me on Fimfiction, I'd politely ask that you leave this page and don't share the link with anyone. However, you're welcome to follow me in order to get an update when the true game is released.) Let me say this right now: THE GAME ISN'T FINISHED! Well, technically it is, but I'm still in the process of my own final playtest to find and remove any bugs or errors. That being said, let me know if you find any that I might miss, and I'll get rid of them before I release the full version. Thanks for your help. Oh, and PLEASE don't share the link until the full version is released. I don't want Markie-moo playing a broken game.

8/26/15 - Released version 0.9.1, another QA build, only this one is much closer to the finished product. However, I'm still missing a couple of sprites, so the "finished" product won't be available for a while longer. Anyway, I should include some patch notes, shouldn't I?
-Fixed some dialogue errors.
-Made a few fixes in the battle system, so now foes can't utterly dominate you, but you can't utterly dominate them. (Usually.)
-Added a couple of extra bosses, but they're unavailable in-game. (I may have a change of heart when the full game is released, though.)
-Added a few names to the credits, but the list is still incomplete.
-Nerfed Greninja
-Removed Herobrine

10/7/15 - Released version 1.0.0, which was originally going to be QA build number 3, but I decided to make this the "official" release. Patch notes? Nah.
...
Okay, fine.
-Added a "super-secret mode," which, be warned, is DICKISHLY hard to access. I won't tell you anything until Mark plays the game, which is when I'll release the version that includes the unencrypted RPGVXA project file. (Trust me, that's the only way you'll be able to find out how to unlock this mode unless you're REALLY observant.)
-Fixed the combat system yet again. It's a little easier to gain TP now, but this is still useless until later in the game.
-Added enemy health bars and achievements, the creators of the scripts for both of which are credited in-game.
-Speaking of credits, the list is finally complete.
-Changed the random encounter BGM, so it's no longer ear rape-y. (It also sounds cooler if the battle goes on long enough.)
-Sadly, I was unable to update Mark's hair. Sorry.
-Added achievement support for Gamejolt. The person who wrote the script for this is, again, credited in-game.
-Nerfed Herobrine
-Removed Greninja
-Buffed Diddy into immortality

10/11/15
After technical difficulties, I actually managed to post the game.
There is one patch note, however...
-Found Mad Dawg
#rpg



teen
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
Alcohol Reference
Suggestive Themes
Language
Comical Shenanigans

How to Finish the Game

Hopefully the final patch...

This is what I get for opening my mouth...

Yeah… as soon as I posted that the sequel was on its way, the Delay Train ran right into me. So… not for a while will the game be out. Sorry.

THE SEQUEL IS UPON US!

I wanna know something...

Has anyone beaten the game yet?