Comments (18)
This game is actually really good! Although, since you rewritten it all.... it's gone down to being not a good game..... sorry. But here's my playthrough! (P.S. I do play multiple games in 1 video sometimes so I will play different games) https://www.youtube.com/watch?v=gBPSvuF-DeA&feature=youtu.be
Good game. Maybe a few things could be better, But otherwise its a nice horror game with a scary atmosphere :D
are there custom storys like the real amnesia?
Nice games :)
Seems everyone is confused abot death. When all goes static and you no longer can move, this means you are dead, and should press esc to get back to main menu. I just dont implemented any animations or scenes yet. Also i have idea about 'isolation' and 'arcane' extensions. As soon as i found spare time, ill try to implement all mentioned above
Your soul has lost in dark and cold limb.
Right now Minesia is made to be parody of Amnesia:DD, but with random generation.
#Horror
Game being made by two people(two coders).
When Minesia (Minecraft and Amnesia synthesis) was at early stage, were made NPC's and some models, which still in game, because of lack good modelling and animation skills. Zombie and player models are minecraft-like, because we have nothing to place instead them (because both of us aren't modellers or animators).
Game is about a soul, that trapped in endless labyrinths of grimm Limb.
Player must find 4 stones called Crystulls, charge them with his own sanity and bring them to green circle. As 4 fully charged stones gathered in circle, portal will be activated. Player not alone on the dungeons. There also monsters in there,that will hunt you.
Game is in alpha stage and can be not so good as expected.
Current features:
2 types of NPC's..
Zombies react to some sounds including player's footsteps.
Some object physic implementation. Player able move some objects.
Random generation of levels.
Simple chasing and searching mechanic.
Dynamic lights.
Simple Score system.
2 relaxing demonstration levels.
Sanity and health system.
2 types of traps.
Lots of bugs.
Demonstration levels can be accessed from main menu:
Credits - relaxing level remained from early stages of development.
(1)(to the right of credits) - simple demonstration of dungeons, lighting and npc's
Controls aren't configurable right now, but will be so soon.
WASD - move;
LeftMouseButton \ E - pickup objects;
RightMouseButton - use objects\throw object;
Shift - run;
C - crouch;
White\grey circle - object could be moved with LMB\E;
Red circle - object could be used with RMB;
Plans for future:
Find new models for player & NPC's (FunFact: spiders are made out of antlion gibs).
Add more mystical stones with different effects (fireball, invisible for enemies light).
Add more detailing and furniture to dungeon.
MOAR traps and MOAR NPC's.
#other
Intense Fantasy Violence
Animated Bloodshed