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Comments (3)

What do you think?

UP needs to activate fly.

Concrete needs to go.

Preventing people from digging down anywhere on the surface is bad.

You should be able to control all the interactions without the mouse.

Perfect game to spend time. I've made a short gameplay vid: https://youtu.be/pLozzj1eLCY

Game Soundtrack

4 songs

Crash landing on the planet Volantis, you mine through its surface in search of a way home.

Features:

*Procedural world: The world is uniquely generated each time. You will never know what resources and artifacts you will find next time!

*Collect: Find valuable resources to sell them and to refuel your harvester.

*Upgrades: To achieve greater depths, upgrade to a bigger fuel tank, or maybe a bigger cargo bay? The choice is yours.

*Escape: Find a way to escape Volantis.

Join Mines of Volantis on Discord!
Check out https://discord.gg/3DhmtYF!

#platformer #scifi #mining #procedural #unity



all-ages

Mines of Volantis has received a major update, improving performance and visuals (with postprocessing fx). Also, the Com Beacon now has a 100% upgrade bonus to unlock!

Mines of Volantis has been updated! You can now build the first three layers of the communication beacon, which in the future will be used to send an emergency signal when completed. Make tunnels in style now with improved graphics for mined blocks!

Working hard on the Emergency Beacon feature! i've got the menu mostly functional. Pretty much every element is bound to its corresponding data. Changing the data updates the menu on the fly thanks to Unity's awesome scriptable objects!

Working on some UI fixes. It will be more clear which button you are focusing or is selected.

Collect research points to spend on cool new abilities with the new research system. Available NOW!