Comments (4)
I like the variety of weapons available to the player, it makes for a more interesting gameplay. The menu is visually clear, easy to navigate, refreshingly simple. I just now realised that the four colored squares in the menu are the players ship, x-D , its funny. The music is of good tecnical quality and adequate for the action based game like this. On the down side the ship is too small for the player to easily understand where it is pointing at any given time. Overall good work
okay...okay..... buddy here's the thing, the game is overall....well i might make you feel bad...... But you really need to improve the controls because they're very slippery and you can barely even aim at targets because of how bad the controls are. Also the ships are way too tiny to see you cant even see where youre about to shoot you could make them bigger. Also instead of waves you should put score for highscore not waves for a highscore. But the menu is alright and pretty basic. And the music is alright for the game..... i hope it helps for giving you the idea of what the issues the game has. so..... there you are!
Fight against enemies wave after wave to save the galaxy.
How far can you make it?
First tiny game I made with GMS2, perfect for small breaks. Since I am really bad at pixel art, I was curious to see, how small I can draw a space ship and make it still work in a game. This is the result, with the Spaceships just consisting of 4 pixels.
Controls
Arrow up/down - Thrust
Arrow left/right - Steer
Space - Stabilize ship
Ctrl - Shoot main weapon
Alt - Shoot secondary weapon
Shift - Switch between Rockets and Clusterbombs as secondary weapon
Alt + Enter - Switch to borderless window mode