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What do you think?

interessante :3

Sooo.... is it improved Portal?

Tech demo to showcase the progress I have made with the mechanics from MyBadassBetaPuzzler.

I actually made more progress than this build showcases but my Unity3d Pro trial ran out and I didn´t remember to make builds regularly :( being blocked of from your own game sucks...

I would love to continue working on this game but it would cost me 1500$ and that is not going to happen with my student salary.
I thought about making a kickstarter campaign but I don´t really have the time and the game isn´t developed enough to even showcase a fraction of what it could become, so I figured it would be a waste of time.

New content:

Actual portals instead of warp pads.
Visual effects.
Added a grappling hook. (grab on to crates and pull to the Player or pull yourself towards a mounted crate)
Grappling hook through portals. (not really shown)
Momentum through portals. (not really shown either)
Projectiles through portals.
Gravity still changes don´t worry :)
Grappling, crates, going through portals work no matter if normal or reversed gravity.
Very beta state RPG please be overbearing :)

Controls:

Aim with the mouse
Portal 1 - left mouse button
Portal 2 - right mouse button
Movement - w, a, s, d
Shift weapons - mouse scroll
Activate switches - e

Bugs:

No restart, refresh page or close and re-open .exe for desktop.
Sometimes you start in the celing.
No fall damage.
Player rotation while going through portal can fuck up badly sometimes.
Door button doesn´t open door, so no winning the level.

I Fixed this later, but not in this build sadly.
#puzzle



all-ages
Mild Cartoon Violence
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