Comments
The original classic!
Background
Originally starting as an ISU project for our Computer Science Grade 12 class from the end of 2017 to early 2018, Nukleor Bombe Defence, also known as Nukleor Bombe, was the game that founded GNOMESCREAM Games. The project, a tower defense-styled game with a controllable player, was considered a success, being voted first place by the class and landing itself in our teacher's biannual "Hall of Fame." Mr. Donald, you rock.
Story
A science team has recently discovered the technology to create rifts to other worlds. They create project RAD (Rift Access Domain), containing it for a while. After a power failure, the rifts open up, allowing swarms of random and seemingly nonsensical beings from other dimensions and planes of reality to leak into the world. However, they may not be all random; they have a target: The sister base to the one where the incident happened. It is a smaller, more militarized base with even greater technology than the first; A Nukleor Bombe, a bomb similar to but stronger than the nuclear bomb. The enemies believe they know how it works, however, but in actuality it would spell the fate of the entire planet!
Objective
As a random technician, it is your job to defend the bombe - one hit is all it takes to initiate total destruction! Place down cannons of various different types to bring an end to the inter-dimensional threat!
Controls
On the title screen, use the arrow keys to move your selection. To view controls, select "Instructions" from the main menu.
During gameplay, you can press enter to skip the intermission time between waves. Use this to cut right to the chase!
Installation
Extract the "Nukleor Bombe Restored" folder from the .zip into any folder and run. Make sure the assets folder and the .jar are in the same folder, or else the game will not run properly.
Assets are presented as-is from our final project, and are not cleaned or optimized.
Though mostly left as-is from the submitted project, three minor changes have been made:
Updated Final Boss sprite to final version (placeholder was still used in submitted work)
Fixed Final Boss fight
Restored splash screens
Credits
Josh Leung - Lead Programmer
Calvin Quong - Assitant / Miscellaneous Programmer
Braden Pedersen - Graphics, Music, Miscellaneous Programmer
(Restored Credits)
Braden Pedersen - Compilation, directory refactoring, restoring features