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The original classic!

Background

Originally starting as an ISU project for our Computer Science Grade 12 class from the end of 2017 to early 2018, Nukleor Bombe Defence, also known as Nukleor Bombe, was the game that founded GNOMESCREAM Games. The project, a tower defense-styled game with a controllable player, was considered a success, being voted first place by the class and landing itself in our teacher's biannual "Hall of Fame." Mr. Donald, you rock.

Story

A science team has recently discovered the technology to create rifts to other worlds. They create project RAD (Rift Access Domain), containing it for a while. After a power failure, the rifts open up, allowing swarms of random and seemingly nonsensical beings from other dimensions and planes of reality to leak into the world. However, they may not be all random; they have a target: The sister base to the one where the incident happened. It is a smaller, more militarized base with even greater technology than the first; A Nukleor Bombe, a bomb similar to but stronger than the nuclear bomb. The enemies believe they know how it works, however, but in actuality it would spell the fate of the entire planet!

Objective

As a random technician, it is your job to defend the bombe - one hit is all it takes to initiate total destruction! Place down cannons of various different types to bring an end to the inter-dimensional threat!

Controls

On the title screen, use the arrow keys to move your selection. To view controls, select "Instructions" from the main menu.

During gameplay, you can press enter to skip the intermission time between waves. Use this to cut right to the chase!

Installation

Extract the "Nukleor Bombe Restored" folder from the .zip into any folder and run. Make sure the assets folder and the .jar are in the same folder, or else the game will not run properly.

Assets are presented as-is from our final project, and are not cleaned or optimized.

Though mostly left as-is from the submitted project, three minor changes have been made:

  • Updated Final Boss sprite to final version (placeholder was still used in submitted work)

  • Fixed Final Boss fight

  • Restored splash screens

Credits

Josh Leung - Lead Programmer

Calvin Quong - Assitant / Miscellaneous Programmer

Braden Pedersen - Graphics, Music, Miscellaneous Programmer

(Restored Credits)

Braden Pedersen - Compilation, directory refactoring, restoring features



teen
Cartoon Violence
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