Comments (4)
I liked flying around with my ship. The gameplay was nice although the controls felt a little odd. The interface could be improved, but that's okay since the game's still in development.
I'd also change the game's maturity rating and its genre, because the game isn't a platformer, and I don't think it contains blood and gore etc.
However the game looks nice so far, it will need some improvements in the future, though.
Looks interesting , I'll wait for the final version .
OCTOFORCE is a work in progress. **OCTOFORCE** is not even close to completion.
Currently, this project is on hold so we can finish Pixel Destiny.
http://gamejolt.com/games/pixel-destiny/51307
Inspried by anime, such as...
Mazinger Z, Neon Gensis Evangelion, Gundam Wing, and Gasaraki
and games, such as...
Guardian Legend, Thexdar, and Metal Warriors
SPECS
Category: Arcade Shooter, Adventure, Platform, Mecha Combat
Game Play: 4 Different Views and 3 Different Modes of Game Play
Story Genre: Sci-fi, Action, Thriller
File Size: n/a
Engine: GMS
Compatibility: Windows XP, Vista, & 7 (Windows 8, Apple, and Linux Ubuntu soon to come....)
Changes Screen Resolution: yes
Full Screen: Yes
Music: Not yet.
Concept
The Paradigm Experiment is a story-driven 2D gaming experience that incorporates an intense story about love, loss, betrayal, piloted mecha robots (mobile suits), and WWII-style dog fighting with top down shooting and platforming.
The Paradigm Experiment contains 4 different views and 3 different modes of game play. But, at the moment our demo only contains one of those game modes.
The final version will contain blood and gore and brief nudity.
Currently we are working on the platform levels and the walking for the Mecha sprites.
The story's genre includes adventure, horror, and science fiction.
Other elements include giant robot monsters, murder, military intelligence, treason, cyborg zombies, nano-machines, and cataclysmic events.
Vision
Certainly, you have heard of The Transformers....
But, have you ever heard of Mobile Suit Gundam Wing, Gasakari, or Neon Genesis Evangelion?
All of those cartoons/anime revolve around mecha (robots) but what separates the latter three is that they were cartoons about mobile suits ('robots piloted by people') as opposed to robots that were self aware.
Have you ever played a mobile suit game?
You might have since the introduction to 3D gaming several mecha and mobile suit games have arrived on the market with varying degrees of success.
Would you like to play a mobile suit game that was designed for platforming and side scrolling??
Back in the day there were only a few true side scrolling mobile suit games, like Metal Warriors for SNES.
We have a nearly finished top down and side scrolling game engine for a mobile suit game. Yes, a top down, side scrolling, and 1st person mobile suit game!
This is the game that mecha and mobile suit fans wish had come out in the 80's and 90's during the early NES and SNES era.
Modes of Game Play:
Octo Force currently has three different game modes:
Story:
The basic objective is to get through each level by tripping all of the switches to activate the doors to each new level and uncovering the secrets of the story.
Arcade:
The basic objective is to get through each level by defeating all of the enemies.
One-on-one:
The basic objective is to fight in combat against other jets or tanks or turrets using any of the fighter, tanks or turrets found throughout the game. In order for any fighter, turret, or tank (other than the three story types) to appear in the selection, the player must first fight them n the story. The same is true for different areas through out the game.
Movement:
The player's fighters do not move like a sprite in a shooter. The fighters moves a lot more like real life jet fighter. The fighters will not move in paths that are unrealistic to a real life jet fighter. For example, the fighters do not move on the X axis without moving on the y axis. When the player presses the S or D to turn, the fighter turns in an arc, like real aircraft. There is no stop, forward button, back, or reverse because in real life aircraft always move forward and never stop and never moves in reverse.
The game play incorporates all eight directions to allow the player total freedom of movement. The player will use three different views through out the game: from behind, side scrolling, and top down. Currently, only top down is offered in the demo. The player will be able to go back and forth between different areas.
The controls can be found in the options menu inside the game
Pricing
Initially, The Paradigm Experiment will be made and sold in three separate units for approximately $5 each. When the game is finished The Paradigm Experiment will be combined and sold for approximately $12.
Purchasing
When the game is ready to be purchased it will be available on Steam, Dlstie.com, Amazon, itch.io, and Google Play.
Compatibility:
Linux, Apple, Windows Vista, 7, & 8.
Beta Testing:
When the game is almost finished we will be seeking 10 people for beta testing.
Each tester will receive a free copy of the game for roughly 4 hours of testing and reporting.
More info can be found here:
http://sssindieprojects.blogspot.com/p/the-game.html
DEMO:
If you play the demo keep in mind the development of video game software has many phases: idea/brainstorming, story writing and planning, game mechanics, backgrounds, visual effects, and then music, sound, text, and voice are last.
The demo's purpose is to represent the premise for the first level of the game.
The level that is shown was thrown together in a few minutes for testing purposes. Mind you the graphics are currently being redone and the resolution is being doubled.
Team Credits
Scott Montgomery: Game Concept, Story, Artist and Programming
Anthony Montgomery: Artist
Sander Vanderbon: Artist
Matthew Adams: Artist
Musician: Open
Musician: Open
Sound FX: Open
Voice Actor: Open
Voice Actor: Open
Voice Actor: Open
#shooter
Intense Fantasy Violence
Intense Realistic Violence
Blood and Gore
Brief Nudity
Suggestive Themes
Language