
Comments (44)
Hello, I just wanted to say that I love the menu screen and think that it's sick. But other than that the main problems that come with the game are the gameplay, I know it's a demo so I hope that many issues could be improved in the full version.
I wish there were more interactive ways to deal with the animatronics instead of just clicking a simple button for all of them. It seems that there is no real tension whenever an animatronic isn't attacking. There is nothing to do passively, I don't have to worry about power management or an animatronic that requires a special amount of attention in comparison to the others. Also there is no office interactions that really ground me into the game, like "Next week at freddy's" does this really well. I would just recommend having more inspirations from great fangames and combine different aspects to create something great and original.
I once had an encounter on night 2 where freddy attacked, and then bonnie immediately afterwards came into my office, and I was waiting for the audio lure to reboot it's cooldown, ended up dying and it felt like an unfair death.
This game doesn't have recognizability, no factor puts a unique spin of fnaf in general. It just seems like the same run of the mill "press these buttons to deal with all your problems." Essentially a to do list. It would be nice to have an overarching objective throughout the night, put the player in a multi-tasking scenario that creates tension.
It would be cool to see more interactive animations, instead of bonnie just having a seizure in front of you. (too many games do that, and it results in no tension, imagine a game where the animatronic actively approaches you as you try to defend yourself)
Although I have no idea what it's like to develop a game, so many of these problems might take forever to implement, especially for a solo developer so I hope this wasn't too harsh. All in all, I just want a better gameplay experience for the player.
Thank you for reading. Also I will be uploading a video on this game soon if you want to check that out. @Gorp   ![]()

Quick bug report, you can still play the other audio lure after playing an audio lure.

i think the phone calls should be louder and the buttons be easier to see
Played the first night of the demo. I like the effort on the presentation and how it gives the game some extra character. It may make the game more distant from the original, but a remake is meant to make things better after all, so I personally have zero issue with that.
One big problem that I have with the demo though is the audio lure mechanic. It turns out that I can keep playing the audio lure over and over again throughout the night thanks to a lack of any apparent drawback to using the audio lure too many times or incorrectly, which leads to the gameplay losing its challenge almost completely.
Some other issues that I've noticed are:
You cannot skip the warning, night intro or 6 AM frames. Adding a hotkey for skipping them would be great (and if there already is one that I don't know about, an indicator for it could help).
I don't know whether this is a mechanic or an RNG matter, but during my first attempt Freddy attacks me while the phone guy was still talking. Unless it's RNG (which is worth addressing), this might be because of my next issue.
I could not find the camera and audio panel buttons at all in my first attempt. I was moving my cursor all around the screen, clicking on everything and pressing everything on my keyboard, to the point that I was wondering whether the game is broken. After moving my cursor on every part on the screen in my second attempt did I finally find the two buttons at the bottom left and bottom right. I suggest having the buttons visible during the first night (even if temporarily) so that the player knows where the buttons are.
The phone calls lack subtitles. I know it can be a very time-consuming process, but people who need them will highly appreciate their addition.
And that should be it. A promising demo overall and the improvements are certainly noticeable, aside from a few rough edges that you can certainly address. Good luck with the game!
Pretty good game so far, I look forward to seeing the full game
Old Freddy's: Revamped DEMO
WELCOME TO THE OLD FREDDY'S REVAMPED PAGE!

Old Freddy's: A Place of Fun Revamped is an unofficial remake of the original game made by @Agaures   
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Featuring new mechanics, revamped graphics, revamped gameplay, and much more!

You are a nightguard hired for the new restaurant Old Freddy's! What could go wrong?
The animatronics endoskeletons used for the restaurant were auctioned off and the restaurant owners were able to get their hands on them. I hope they don't contain any vengeful souls, right?
Also, a "new" animatronic is coming in a few days! This is exciting!
Are you ready for Freddy?

-Original game by @Agaures-Five Nights at Freddy's by @realscawthon -Props from Steel Wool Studios and Sketchfab-Programming, Modelling, Animation by @Niklex-Additional Help/VA/Playtesting: @HattyTheGuy
#fnaf #fangame #horror #survival #pointnclick #strategy #fnaf


