Comments (32)
Well, seems like it didn't want to register my score (I normally use Pale Moon x64 so I have to switch to Chrome to play these Unity Webplayer games, but I did properly login before starting). So that's one more negative thing.
I liked the visuals, but I think the background stuff could've still been a bit more faded out. The spiky balls actually started to annoy me at some point though, because they didn't look as smooth as the rest of the game. Might have something to do with the fact that they were rotating or the fact that that's where most of my attention was. A little glow or a fade to alpha on the edges would've probably made them look more slick. The music was passable although forgettable. I do think that there was too much text at some points to go with the minimalistic look, which was a bit distracting.
My main problem was with the gameplay. Felt unnatural to control with a mouse but at least with a drawing tablet it felt better. I still don't know what the best strategy would've been, but I just tried to kite them and "run around them" at slow speeds after they were nicely grouped. Sometimes it worked and sometimes it didn't. Because every movement in the game is so weighty it didn't always feel like I was in control.
Either the upgrades (spike length and turn speed) didn't do anything or were hardly visible, but to me they just felt like a real letdown after spending a lot of cubes on them. It was also super annoying that you had to pick up the cubes seperately, since having cubes left on the field when you died felt like such a waste. Also this happened when trying to upgrade the movement speed: http://i.imgur.com/ZFvGN12.jpg. Like I mentioned in the chat the game also got stuck a few times after dying, which was pretty annoying too.
The difficulty was also too random. On some runs the waves were super easy and on others really hard. I think my record was wave 9 with a score of 60. I felt like the waves with lots of the smallest enemies were the hardest while the biggest enemies were the easiest. Also the enemies should have had a minimum spawn distance from the player as I actually had an enemy spawn inside me at one point which caused unnecessary frustration. I could also swear that I died at least twice by hitting nothing at all while kiting a medium sized enemy. I would be at a safe distance maybe 10 pixels away and then just get blown up.
I actually liked the new game mode even less. The small obstacle boxes looked like pickups and blended into the background and I did die twice trying to grab them. I have no idea how I was supposed to control it after losing even one of my spikes either so I quickly gave up on that mode.
In the end it managed to trick me to play for quite a while though by making me believe that I might actually have a change if I farmed for upgrades, so I guess it wasn't as horrible as I make it out to be.
Woo! Number 1! Very addicting game.
It told me I was doing okay and that made my day.
Really soothing game. I actually loved it. Good job, Mr. Dev.
Great game, I rate 8/8.
I really like the minimalistic style of the game. It reminds me a lot of Flow.
No longer are the days of wondering "What if I were a spinning ball of spikes?" Omnipotence is a relaxed spinning simulator, as well as an intense, spiky fight for survival against endless waves of two variations of enemies! Be amazed by the four brilliant particle effects as you destroy those who dare spin towards you!
#arcade
Mild Fantasy Violence