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What do you think?

Hey there! I'm sincerely sorry with the amount of time it took me to write this review (due to overall laziness and some other stuff :p), but hey, here we are! I have not finished the game yet, but I do intend to do so. Meanwhile, I have written a review of what I have experienced, so far, with the game.

Overall Mistakes and Nitpicks:

- The character and class selection part was nicely done, however, it feels kinda empty. Try messing around with the lighting and music to make it feel better, it could even be a faint ambient music. You could also decorate the water a bit more with lilipads and/or whatever you desire. You can even add an overlay picture to make it feel more "spiritual", if you know what I mean.

- **The sword is a bear** (http://prntscr.com/n7705s). A solution to this is just marking "Fixed Direction" on your static events, since they always face you when you interact with them.

- "(...) combines Warrior and **Sorceror**" (I saw a lot of these throught the class selection, unless they are indeed called "sorceror" in your game's universe :v)

- The black elf's face portrait looks scary, I think it's his eyes.

- Meta-Physical Ma**ends**. Try shortening the name to something like "M-P Magic".

- I think you should have an option to remember what each of the Goddesses grant you, since I'm having to open the game in my editor to do so :p (also, canceling her dialogue should result in branch or it should be unavailable, instead of chosing the second option, just a quick tip).

- You could give the buildings some roofs to be honest, because seeing the top of a castle being **black** is kind of wierd.

Overall Things You Got Right (I'm at a lack of a better title :v):

- I see you've messed around with lighting, nice. **Now add overlay pictures to make it even better.**

- Battle Music! Yes! And it's Battle8, wew.

- The stroy, in of itself, is pretty unique and creative, with a lot of different things to explore.

- The battle and grind system now feel way better than with your last game, feeling faster and less tiring, so to speak.

- World Building and music selections are pretty nice (although there are still a few issues with the tileset placements, with a few black spots / areas on the maps, but those could be easily fixed).

- Character development feels nice as well, although a few of the faces look a bit wierd (but eh, I know RPG Maker VX Ace doesn't have the best face supplies).

Aaaand I think that's it! Overall, I'm enjoying the game quite a lot, honestly. If I come up with new *nitpicks*, encounter any other bugs or even find something else that I found really cool about the game, I'll be sure to update you on it.

Optrii is a town under the domination of Sparci, the first city-state. As an Initiate of the local Temple, will you help your fellow elves break Sparci's hold on your town, or keep them under the yoke of oppression? #rpg



teen
Fantasy Violence
Suggestive Themes
Mild Language
Comical Shenanigans

Sorry about the false start. Hopefully it's up and working now!

Ages of Tintaigel: Optrii is now available!

​Finished first testing playthrough and all went... mostly smoothly. Better than I'd thought it might, as a matter of fact. Did some tweaks and on to round 2 of testing.

Ages of Tintaigel: Optrii is officially into the testing only stage. Potential release date: April 1.

​Here's a GIMP mock up map of part of the continent of Tintaigel. This, for the most part, is Totus Vis, home of the Aiken elves, and the surrounding area.