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Comments (12)

What do you think?

I switched to 32-bit Blender since this problem came up. I hope it works.

Man,Frankly...
the game has a Serious loading problem (it took me about 10 minutes) to get in, and when it starts and I click the "start" button, the game crashes, and when I started for the game the character did not move, because it looks like there was an error in the script, I think in line 42, an index error that it can not find ("index out of range").
Please correct this.

Please,make a 32bits windows version.
I'm curious about the game.

gracias y es muy interesante espero que hagas mas juegos

te digo que coloques imagen para que este juego tenga atención porque gente se cree que es otra cosa como yo
esperando la imagen

A homage/parody of PS1 platformers and 90's attitude. Run and jump all around, help Spike collect all the Kahuna Crystals, and free your fellow critters from the sinister cybernetics of Dr. Teddy.

Control with keyboard and mouse, or XBox controller.

NOTICE: This alpha build may be buggy on 32 bit systems.

MUSIC
"Aces High", "Chee Zee Jungle", "Chee Zee Lab", "Noise Attack", "Nowhere Land", "Pump Sting", "Surf Shimmy"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
#platformer #retro #90s #3d #attitude #parody #funny #action #adventure #collectathon #spikepackrat #spike #packrat



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans

New build is up! There may be some visual glitches to fix, but it should be functional. Not sure if it'll work on 32-bit systems, though.

Freezing Spike is fixed! If I can get the Start button to work, I can put up a new (flawed) release of the game, with some feedback-driven fixes!

I'm trying to work with Spike in UPBGE, but I'm having a problem: After a cutscene plays, Spike seems to freeze in the last frame of the preceding animation, until I touch the controls. If I can't fix this, this might be a lost cause.

Tonight is the final update to the game. At least, I think this is as good as I can make it. The Blender Game Engine is dead, as well, and it's almost a new decade. What better time to start fresh with a new engine?

So, until next time, stay awesome.

The newest (and final?) build of this "alpha build" has been released. It's a little early, before any Thanksgiving rushes happen at my Kroger job.

I'm going to try one last experiment: Substituting some health upgrades for special moves.