views
1m
likes
1k

Comments (1,654)

What do you think?

I'm sorry but I'm not sorry

114026-dxy8uk95-v4.png

Chica in this game be like

after playing only one night that I still haven't passed, it has become apparent, this game is overwhelming

first off, credit where it's due, the visuals are stunning and the animations are gorgeous, but the main problem at hand here is gameplay, there are so many things to do and mechanics to take in, it feels like 3 games stuffed together into a mechanical mess that even with mass trial and error still is confusing to figure out. it feels barely understandable

if the game started off with only a few mechanics introduced to you on night 1 and slowly rolling out more as the nights progressed, honestly, the game would be better, since this would allow for the player to figure out one set of important mechanics a night

I will also note that the tutorial is incredibly lengthy and feels like reading a book, which is a pretty big issue

also 1 whole gigabyte for 3 nights? really?

tldr: this game is overwhelming and has too much stuff

Mate i didnยดt know chica was a fallout fan

I've beaten Part A and so far, I would say the game so far is pretty good. I would say only once or twice I've encountered a bug, but overall it's more solid than most fangames I've tried.

I didn't really focus much on the story aspect of the game, though in general here are my pros and cons of Part A. While the cons are more written than the pros, it's mainly because I want to go into detail on ways you can fix these main issues.

Pros of Part A:

  • The visuals look really good and there is a lot of animation

  • Once you get the hang of the mechanics and figure out animatronic sound cues, it gets much easier to beat a night

  • Lots of creative mechanics and ideas with the drone, Minater Foxy, the QNA section, minater baby, etc

Cons of Part A:

  • The tutorial instructions are very overwhelming. A lot of the descriptions can be shortened to one or two sentences. Sometimes there aren't instructions for something important such as Remnant Bonnie appearing at the souvenir area, or the fact that doing the drone repair section can be easily overlooked as it's not that specified. With how much text there is, it easily overwhelms people and at most times can lead to people skipping crucial details about how animatronics work.

  • Limit the amount of animatronics attacking at once. I was able to notice patterns on when an animatronic will appear or attack, however, there were times when 4 different animatronics all appeared at once making it basically impossible to deal with them all. In addition, there's a very tiny small room for error. It's like juggling 6 balls at once and if you drop one then you're dead.

  • Personally, I don't think there should be faded text for the minigame sections. It makes it very hard to understand what to do. Also, the purple guy killer shouldn't have his speed randomized.

  • Sound cues should be more distinguishable or louder. It was very difficult to differentiate revenant Freddy's laugh from minater foxy laughing (I think it was him laughing). Minater's freddy sound cue should also be explained a bit more in detail.

  • This is mainly in general but there should be more focus on optimization for the game as to lower the file sizes.

Overall though I had a lot of fun playing Part A. I personally think you should reconsider unlisting the game as really the negatives I have listed above are not too much of a change to the game as a whole. The main three things that should be focused on are:

  • Simplifying the tutorial to make it easier to understand how to play the game

  • Making sound cues more distinguishable and giving a bit more room for error.

  • Optimizing the game as to not have it be split into two separate parts.

I can clearly see that there has been a lot of effort put into this game, and I don't think keeping it hidden after 4 years of development is a good idea.


Synopsis:

In Post-Shift 2, you will be looking for answers to a mystery that has been long dead for all, under the wraps of corporate power and greed.

You are seeking a truth that has haunted you for years upon years. This is personal.

Acting on the role as a nightworker, the Compage Toys Co. facility and warehouse will be your start and very foundation for the questions, a newly established business that sits vicariously on the hells of a melancholy and grim past. These forces cannot be contained.

The darker evils at play, both strange and familiar, continue to plague and haunt the walls they are encapsulated within.

Restless, reconstructed and reprised, they are the only ones that remain with the true answers you seek.

And you are the only one who can answer their call.

Tread carefully...


Fangame Overview:

Post-Shift 2 is a Five Nights at Freddy's fangame project set in an alternate universe from the original FNAF games by Scott Cawthon. Acting as a continuation of the previous fangame, Post-Shift.

Whilst still retaining the characters from the FNAF franchise (Freddy, Bonnie, Chica & Foxy) and certain events being somewhat similar to the original, this universe strays into a different/alternate path of events and stories. Setting and themes also differ slightly in certain regards.


! Important Note(s) !

  1. This fangame is a Windows PC only fangame/project, there won't be an Android adaptation (or other platform/adaptations .ect) from myself.

  2. This game will have a (or what I would call) "flexible" release, meaning that there will not be a specific date or time for the release - nor an announcement detailing a release date or time exactly.

    This is to avoid any development based hiccups and to allow me more time for ironing out the game's bugs/issues (in a more extrapolated/timely manner). (Similar to what I did with my previous fangame)

  3. Current descriptions are subject to change also, but will be left somewhat vague for now.

  4. Do not use any of the tracks from this game's OST (nor other materials correlating) for your own projects/fangame without formal/written permissions from myself. Thank you.

  5. I don't have a large team working around the clock behind this fangame, the work being done on the game itself will largely be by myself (models, rendering, sounds, planning .ect), so it may take awhile. Please be patient if you can, the more time I have the better.


Technical Information:

OS: PC/Windows only (no Android/MAC ports .ect, Windows standalone)

Engine: Clickteam Fusion 2.5

Specs:

Recommended Requirements:

RAM: at minimum 4GB of ram.

CPU: at minimum a quad-core processor.

GPU: GTX 1660 (an ideal GPU for the game)

6GB of free storage space.

OS: Windows 10, 7 or 11 (ideally, Win10).

Resolution: Native 720p (1080p upscaled - optional).

Game storage size: 3.44GB (including both .exes).


Additional Notes:

Teasers will be placed throughout the project/game development process; a gameplay trailer will be created nearer the game's completion (game is in a playable state).

I will also affirm again that there is no set or planned date for the release of this fangame.


Additional Note #1: Test Builds 10/11/2019 (November)

Test builds will only be given to people on a small-scale (likely individuals I know well/personally) for testing. I'll likely refrain from early-access releases just to make the release itself more streamlined. Note that as of writing this, the game is still in its very early development stages.

Additional Note #2: Game Difficulty 18/12/2019 (December)

Much like with my previous fangames, I'm intending for this to not be a 'walk in the park' experience. I feel softing up a game too much greatly takes away from the experience intended, and provides a very not so rewarding experience overall. I am of course going to be testing to ensure that all levels are definitely possible, like always (and further patches for game breaking issues when necessary).

Additional Note #3: Current Development 04/03/2021 (March)

The game is still currently in development, although it is roughly set (if all goes according to plan) to be released sometime during this year. This however is, or, can be subject to change, dependent on various progression factors. For example, if the work needed to be completed needs more time. Updates will be made regarding progression throughout the year, but may come in a somewhat irregular basis. A testing phase of the game may also take some time after development has finished entirely (fixing issues/bugs).

Once again I thank everyone for their patience!

Additional Note #4: Current Development 02/11/2021 (November)

It's very likely the game will not be nearing release until 2022 now, with the extra and additional segment of the game releasing potentially later on after release. The base game itself is almost complete.


Main Credits:

Inspired heavily by Scott Cawthon's franchise - Five Nights at Freddy's.

[All rights of Five Nights at Freddy's belong to him]

Fangame Development Credits:

Rjac25 - coding, ideas, sounds/OST, models (renders .ect)

Subject Illuminant - additional music/OST & Voice Acting

VAs:

Minater Baby: TheTVBunny https://twitter.com/ThrillerDev

Minater BB: Pure LV - https://www.youtube.com/channel/UCDR2puAGa-agXAkNHxmz6gQ

Remnant Chica: ShadowSinger/Jaz - https://www.tiktok.com/@actingoutpovs?_t=8ViHkdOef0g&_r=1

Remnant Puppet: Sush

Minater Freddy: FredFazTK - https://linktr.ee/fredfaztk

Fredmare: Herodemise - https://twitter.com/herosdemise

Subject 1 Freddy: notsoalex - https://www.youtube.com/channel/UCxZDXI-Cja6wIXxyew-11WQ

Subject 4 Bonnie: PhunkyPhantom - https://youtube.com/channel/UCflXltlMWPIzWHLrefmlyog

NotsoConfidentSam: Minater Foxy

Halfless Watcher/Announcer: Nate/Guh-Huzzah https://www.youtube.com/c/GuhHuzzah

Minatereenas: NotsoConfidentSam - https://gamejolt.com/@Keyman

Minater Ballora: ihearvoices - https://www.imdb.com/name/nm11908755/?ref_=nv_sr_srsg_0

https://twitter.com/voices_ihear

Revenant Freddy: Nate/Guh-Huzzah - https://www.youtube.com/c/GuhHuzzah

???: NotsoConfidentSam - https://www.youtube.com/c/notsoalex

Revenant Bonnie: NotsoConfidentSam

#fnaf #scottcawthon #horror #survival #fangame #pointnclick #indie #scifi #strategy #fivenightsatfreddys



teen
Cartoon Violence
Fantasy Violence
Mild Realistic Violence

About the Future & Updates

46
16
14
14
8
8
8
6
6
6
6
6
6
6
6
6
5
5
5
5
5
5
4
4
4
4
4
4
4
4
4
4
4
4
4
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
3
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

Part A v.1.0.1 - Changelog

6
4
4
3
3
3
3
2
2
2
2
2
2
2
2
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

Update - page is back up

3
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

Released

5
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1

Details Regarding the Release

2
2
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1