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What do you think?

add battle royale

[ VIDEO AND IMAGES OUTDATED FROM CURRENT VERSION ]

You control a hexagon that destroys platforms in order to gain points while trying to survive the random movement and dumb enemy trails.

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This is just a fun little project that I'm working on to learn game making. I hope you enjoy. Feedback is much welcome and will be taken into account when developing the game.

TO DO LIST:

  • anything you suggest ¯\_(ツ)_/¯

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“Sound effects obtained from https://www.zapsplat.com“

“Music from https://www.zapsplat.com“

#arcade #other



all-ages

Super early alpha for HexJump 0.2.0 is out!

Here are the new changes and additions:
- partial texture overhaul on levels and menus
- customizable character and trails
- high score and score system
- new enemy wave system
- slight performance improvements

Sorry for a little hiatus on updates but I'm back to push HexJump into a slightly more polished state :D

Currently WIP:
- unlockable character skins
- unlockable trails
- randomly spawning rare currency
- more visuals

Hello! Today I have you patch 0.1.4, which adds some QoL changes to the HUD to make it easier to read and introduces basic options menu which will be expanded upon. I hope this version is more enjoyable to play

Henlo. Today I have you patch 0.1.3 which adds some fancy stuff and fixes a few bugs.

- added score pop-ups when jumping into platforms
- added dynamic view that follows mouse (while keeping player in view)
- bug fixes with score system

Hello people. I have finally managed to get together a playable test build of the game I've been experimenting and learning on with. I hope you enjoy. All feedback and suggestions are very welcome and will be taken on account.