Game
HexJump
7 years ago

Hello! Today I have you patch 0.1.4, which adds some QoL changes to the HUD to make it easier to read and introduces basic options menu which will be expanded upon. I hope this version is more enjoyable to play


Patch Notes:

  • added dynamic custom crosshair that reacts to clicks and player distance (should make navigating much easier

  • changed score to be displayed more clearly and be reactive to certain big score numbers when reached (will be expanded)

    5d0924590c57d.png
  • tweaked the moving camera to allow players to see more on vertical axis

  • double jumps are now displayed withing the player character

    5d092459e820a.png
  • added basic skeleton for options menu (music volume bar)

    5d09245aa5bbc.png


0 comments

Loading...

Next up

So here is a new little project I've been working on. You can follow me on twitter to see the progress and stuff.

Another house i made long time ago.

Werehog transformation process. #sonicunleashed

Family band complete!

What you all think

Strange Umbrella

Why walk when you can jump?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

not the greatest house, but it's a house! :D

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)