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Comments (87)

What do you think?

We are so back...

Its...Well it was a good try. I can tell you have a good concept but the game itself is extremely flawed to the point it does bring it down significantly. The neighbor can get you in the water room when you can't even see him and is invisible, the layout of the house also isn't that great and is too labyrinth-like leading to it being extremely hard to navigate or escape the neighbor. I don't think the reliance on parkour (something NOBODY liked about the full game) to get the silver key is a good idea, and the overuse of the fetch quest to get keys is obnoxious.

You should rework it, maybe take some cues from Hello Neighbor Reborn by bonniefan or Alternate Reality by NateEMG. Again, you have a neat concept, but this just isn't working. 6/10.

did you try extract the game?

The game sometimes crashes

Wonderful fangame, only problem is there are no proper place where they tell controls and the neighbor doesn't turn off the TV after inspecting the area.

Free

Hello, Neighbor ! - ProtoStand : Alpha 1.5

Version: 1.5.0about 1 year ago
A more enhanced version of Protostand Alpha 1 with better lighting and a lot more bug fixes.
Free

Hello, Neighbor ! - ProtoStand : Alpha 1

Version: 1.0.0over 1 year ago

Hello Neighbor Proto-Stand Redux:

Hello Neighbor Proto-Stand Redux is a revamped version of what the original Proto-Stand was supposed to be, it's going to be closer to the original image r4z had in mind for the game originally. Hello Neighbor Proto-Stand Redux is a fan-game that brings most of the old vibes back from both the original Prototype and Pre-Alpha of Hello Neighbor with some new additions such as new mechanics, revamped mechanics, new models, and revamped models introduced. Just like before, your neighbor, who lives across the street does not want you, the player, to find out what's behind the basement door. The A.I. in Proto-Stand Redux will learn from its previous mistakes and will also learn as time progresses, after the player gets caught, enters certain areas, etc. The neighbor will place traps, barricade doors, board up windows, ambush the player in his favorite spots, and execute his same old idle tasks using Goal Oriented Action Planning (GOAP) which will drive the neighbor to make certain decisions based off of his tiredness, aggression, and more. Will you be able to get behind the basement door and find what your neighbor is hiding?

The Team:

  • r4z - Game designer, sound designer, promo art, and modeler

  • donnymas - Game designer, programmer, promo art, and level designer.


Hello, Neighbor ! - Proto-Stand:

Hello, Neighbor! - Proto-Stand is a Hello Neighbor fan-game that brings the vibe and mechanics of Hello Neighbor Prototype and Pre-Alpha combined. The player's neighbor who lives across the road, does not want him to find out what is behind the Basement door, the AI learns from where the player goes each round, and places traps, nails up windows, and even waits for the player in his favorite places.

The Team:

  • r4z - Game designer and lead coder

  • Adisan - Level designer

  • Tyler Gamer - Promo art

  • DenixMar - Programmer

  • Juck3y - Programmer

  • Harveyyoyo - Programmer

  • MZEEN - Programmer

#fangame #horror #action #adventure #puzzle #strategy



all-ages

Oops, I slipped !

Here's a little piece of gameplay of soon to come Hello Neighbor Protostand : Alpha 1

https://youtu.be/1J2G2ru0TNw?si=C7-C5Rf3EIjhtR0M

Hello Neighbor! Protostand - AI Rundown (WIP)
Video by Tylerrobloxgamer - Game by Razvy MGShort rundown of the AI in Hello, Neighbor! Protostand
https://www.youtube.com/watch?v=1J2G2ru0TNw

👀

It's been a while since I've worked on this project, but I recently started to revamp it, here's what's new :

THE GAME IS OUT!!!!! Enjoy it!