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Hey Lukye here bringing a new survival horror project. I'm learning 3D and for now I've been playing around with some basic stuff before going to GODOT, using FPSC BIM to familiarize myself a little, I'm bringing Re:Vill, basically Resident Evil Village remade by me for LowEnd PCs (in a way, I'm a beginner). I will try my best to make it as faithful as possible to the original work. (Of course, speaking of scenarios and gameplay, but some graphics and models are already a bit complicated). So here's an Early Demo with a lot of content missing, but wanting to show the idea, I made a very basic Demo. I've already learned a lot about FPSC programming so I'll bring you good things. I hope your feedback and enjoy.

*You can change the game's resolution in the Setup.ini file, just below you will see width and height, so just change the values for desired resolutions. (1920x1080, 1280x720, 1024x768, 800x600...) but the native resolution is 1280x720, changing it may cause some bugs within the game, so change this resolution only if you have a performance problem.

*Save the game in the ESC menu whenever you can, as after a loading screen, the game may simply close. (I'll address this later with system optimizations.)

* Controls : WASD to walk; Mouse for look, aim, shoot and switch weapons. 1,2,3,4 switch weapons too; shift run and "C" for crouch.

Future additions/modifications:

- Tetris-style inventory like the original.

- Shop, treasures, Lei (money).

- Craft items system

- Defend by pressing "Space"

- bigger scenarios with more items.

- Maps showing current location and rooms with items or not

and much more...

whatever is possible, I will add, modify and correct.

#fangame #action #shooter #puzzle #resident #evil #village #horror #survival #fps #demake



teen
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
Realistic Bloodshed
Language
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