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Comments (21)

What do you think?

shoot I forgot to follow, pixel perfect game man!

How's delvelopment Going?

Can I be a VA?

Discord: Official_Sim_Naum

Howdy Piwel! How is it going? Its been a while!

can i try playing the Pre-Demo please?

Game Soundtrack

3 songs

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You've just moved to the desolated town of WestWood Valley, looking for a fresh start. With little money in your pocket and a half-empty suitcase, you take the first available job: a night shift at one of the many supermarkets owned by GreenShelf Inc.


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[ updated ]

  • Story Mode: [demo & full game]

    By surviving nights in Story Mode, you’ll earn tickets, which can be used to unlock new entities and features in Custom Night. (available to purchase in the shop)

  • Custom Night - general info: [only on the full game]

    In Custom Night, you can customize your own night, and you can freely adjust each entity’s difficulty. In this game mode, you can add the entities that you have bought from the shop or the ones that appear in story mode. (it will be only one night)

  • Custom Night - characters: [only on the full game]

    The game will let you play as different characters, seeing the story from their own perspectives and timelines (available to purchase in the shop)

  • Quick Play: [demo & full game]

    Lets you experience endless nights, or a full week, facing the same entities you’ll find in the Story Mode, and also the game will automatically. However, there are no cutscenes or story events in this mode. Each night becomes progressively harder, with the difficulty level increasing automatically from 1 to 10.

  • Shop: [demo & full game]

    Where you can buy new entities and features, different characters, and special characters of events.

  • Endings: [only on the full game]

    Discover three unique endings that change based on your actions.


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  • Story Mode:

    • entities: you can't customize the entities

    • difficulty: you can't customize the difficulty

    • max entities: night 1-4: 5 entities - night 5: 6 entities

    • tickets: you’ll earn tickets every night

    • story events: yes - cutscenes: yes

    • nights: 5

  • Custom Night

    • entities: you can customize all the entities

    • difficulty: you can customize the difficulty of all the entities

    • max entities: 4 entities

    • tickets: you’ll not earn tickets every night

    • story events: no - cutscenes: no

    • nights: 1

  • Quick Play:

    • entities: you can customize only one entity

    • difficulty: you can't customize the difficulty

    • tickets: you’ll earn tickets every night

    • max entities: 5 entities

    • story events: no - cutscenes: no

    • nights: 5 or (endless nights until you die)


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@piwel - REC: the forgotten sector - (art, code & story)

@realscawthon - Five Nights at Freddy's


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#horror #fangame #fnaf #other #horror #fangame #fnaf #other #horror #fangame #fnaf #other #horror #fangame #fnaf #other #fangame #fnaf #other #horror #rpg #fangame #fnaf #other #arcade #fnaf #fangame #fnaf #horror #rpg #retro #analog



teen
Cartoon Violence
Mild Realistic Violence
Realistic Bloodshed
Mild Language
Simulated Gambling

Sorry for not posting anything, just working on some art, and the story...

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I've made some changes to the menu!

In the next post, I'll share a bit of the introduction & gameplay.

I have updated the game page!

The game description has been updated, I've also added some screenshots of the game.

I've decided that the game's color palette will consist only of these shades of red, as I believe they fit the game's aesthetic better.

Working on something...

Sorry, I'm late again... I don't have that much time to work on REC... Tomorrow I will try to post the final menu, with the settings and the extras working

The intro is coming to life!

Just started building it, and I’m hyped to see how it turns out

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Guys, what do you think of this menu design?

The story has changed (but trust me, it's so good)

(read article pls)

Tomorrow I'll post some gameplay from REC (pre-demo), so you can see how the game is currently going. If you don't like something, I'll change it to improve the experience.

REC development is back!