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What do you think?

This was amazing! Can't wait to see where it goes!

In Act 2 I Get Stuck In An Endless Spin Loop After Exiting The Tunnel, You Cant Jump And Therefore Cant Proceed Throught The Level, Please Fix This

snes underman

Will you finish this game? It looks great so far!

Please read-- Known glitches

  • In Act 2, if you take the upper path in the first half of the level, the last S-Tube will sometimes keep you stuck in the spinning position, softlocking the game.
    I tried to fix it and didn't run into the glitch on my last few runs, but it turns out it's still around, so avoid taking the upper path in the first half of Act 2. Apologies for the inconvenience.

  • In the Boss Act, you can slow down enough to stop moving, letting you use the Peel Out, which acts pretty wonky if you use it here and keep it held. It's nothing game breaking as far as I'm aware though.

  • In the final cutscene, there's apparently a glitch where Frisk will keep jumping instead of simply running, and I have no idea what causes it. Hopefully it's not gamebreaking, but I haven't encountered it myself, so it's really weird.

Please note

This game is based on the Undertale Crossover AU, "Sonic Adventure: Grounded".
While this game can be played as-is, it is recommended you check out the AU this came from, as this is a prologue game dealing with the events before the beginning of the official comic.

You can find the comic (along with anything official) right here!


Team Grounded presents...

5d0ca91ba9c77.png

This is how the story begins; with a child and their boundless curiosity.

Embark on the prologue to the story of Sonic Adventure: Grounded, following Frisk and her friend as they make their way to the fallen Angel Island to uncover the secrets hidden beneath it, and find out just what's going on down there.

Built on the robust Sonic Worlds engine, this Prologue game will merge the gameplay of both Undertale and Sonic, for a platforming experience with a few twists added to it.

  • Two Acts, One Boss

  • One playable character... Probably.

  • Probably one or two stupid easter eggs because I need to pad it out.

  • As seen from this feature list, top-tier award-winning humor.

  • An unecessary save system, seeing as there's only two acts and one boss.

  • SOUL-Shattering Action!

    5d0ca91c386fb.png
  • Literally.


Credits:

The SFGHQ Community for the Sonic Worlds engine used for this fangame.

Team Grounded:
Juddy/Ocrilio for creating the AU, writing for it, making comic parts, making music, sprites... Etc, etc.
Menoshe for helping out in helping me how to navigate my way around Clickteam Fusion.
Mildred (~me~) for making the game, making sprites, etc etc.
SEGA and Sonic Team for the Sonic franchise, obviously.
#platformer



teen
Cartoon Violence
Fantasy Violence
Mild Language
Comical Shenanigans

Since the question was asked, we uploaded a .zip version of the package! Though, it's still windows. To download it, just click there.

Well, we're out!

The game is now released. It's a pretty short game, but we hope you enjoy it!

There's probably a few glitches still around, and I apologize, it IS my first clickteam project-- But regardless, please enjoy!

Dr. Eggman would like to announce that the levels for Act 0 are complete layout and scripting wise, and now all we need to do is polishing and finishing stuff up, along with the other cutscenes and extra content.

See you soon.

https://www.youtube.com/watch?v=vWD8-39YwHg

Well, Act 1 is more or less done.
While some elements are still WIP here and there, I think I'm getting some nice progress done.

YouTube
https://www.youtube.com/watch?v=vWD8-39YwHg
youtube.com

Current progress as of October 7th:

Completed the boss fight scripting, with all that's needed now for it is more fine-tuning.

So that's one act out of three done, with Act 1 nearly done.
Then I can start Act 2.