Next up
Current progress as of October 7th: Completed the boss fight scripting, with all that's needed now for it is more fine-tuning. So that's one act out of three done, with Act 1 nearly done. Then I can start Act 2.
Dr. Eggman would like to announce that the levels for Act 0 are complete layout and scripting wise, and now all we need to do is polishing and finishing stuff up, along with the other cutscenes and extra content. See you soon.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
it happens











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